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RHI 2.6.3

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@RankFTW RankFTW released this 06 Sep 19:08
· 10 commits to main since this release

v2.6.3

New

  • RTX 40 MFG Unlock added to the Extras section — enables DLSS Multi Frame Generation multipliers beyond 2x (up to 6x) on RTX 40 Series GPUs for games with Streamline FG support. Requires ASI Loader and ReShade installed first.
  • DLSS NR Cost Scaler added to the Neural Rendering section — proxy for nvngx_dlssnr.dll that runs the neural model at reduced resolution (default 75%) for significant GPU savings while preserving native-resolution detail. Toggle on before installing an NR method to deploy it in one click.

Changes

  • OptiScaler moved from the Components section to the Extras section, alongside ASI Loader.
  • RenoDX cog Compatibility Settings: Upgrade_ prefix stripped from format labels for readability (e.g. R10G10B10A2_UNORM instead of Upgrade_R10G10B10A2_UNORM).
  • RenoDX cog dialog widened so Compatibility Settings labels no longer truncate.
  • Installing a Neural Rendering method now automatically removes conflicting global addons (DLSS5 Tool, DLSS Tool (ShortFuse)) from the global set and cleans up their files immediately.
  • Neural Rendering auto-select now defaults to ShortFuse (was DLSS5 Tool) for DX12 games with native DLSS.
  • RTX 40 MFG Unlock and MFG Ada Unlock are mutually exclusive — installing one blocks the other.
  • DLSS/Streamline version combo now shows Default (x.x.x) as a separate top entry rather than marking a version in the list — you can now select any version including the original without triggering a restore.
  • Streamline version is now read from sl.common.dll instead of sl.interposer.dll.
  • "ReShade Addons" renamed to "Global Addons" in the Shaders/Addons dropdown.
  • Clicking "Select" in the per-game shader picker while already on Select now re-opens the picker (same behaviour as the addon picker).

Bug Fixes

  • Fixed NR Cost Scaler and RTX 40 MFG Unlock services not respecting the session-wide GitHub API rate limit flag — they now go through the shared ETag cache.
  • Fixed RenoDX update check HEAD requests hanging the UI for up to 100 seconds when offline or rate-limited — now times out after 10 seconds.
  • Fixed renodx-dlss.addon64 not being removed when switching per-game addons to Off on games that ship with nvngx_dlssnr.dll natively (e.g. Cyberpunk 2077) — the stale-removal guard now correctly distinguishes RHI-placed NR DLLs from game-native ones.
  • Fixed Neural Rendering method auto-select inferring DLSS5 Tool for games that have a backed-up NR DLL but no active install.

Known Limitations

  • DLSS5 Feeder: 32-bit game support not yet implemented.

Manifest Updates

  • METAL GEAR SOLID 4: Guns of the Patriots - Master Collection Version linked to Luma wiki entry.
  • METAL GEAR SOLID 4: Guns of the Patriots — install warning added: switch to DX11 before installing Luma.
  • Eternal Strands — UE-Extended compat entry added (HDR keys skipped, LUT only) + INI overrides.