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DLSS Super Resolution, Ray Reconstruction, and Frame Generation version combos now include NVIDIA Override as a selectable option. Choosing it writes the driver's "Latest DLL" flag to the game's NVIDIA profile, equivalent to enabling "DLSS — Enable DLL Override" in Profile Inspector. Selecting any other version or clicking Restore DLSS/SL clears the override. NVIDIA Override is also available as a default in Configure Defaults (applies via Quick Apply) and as a selectable option in Batch Deploy.
Added support for per-game custom Engine.ini files, hosted in the rhi-repo engine-files/ folder and referenced by game name in the manifest. When set, RHI fetches and merges only the keys in that file instead of the standard HDR key set — allowing precise control over what gets written for games where the full set causes issues.
Bug Fixes
Fixed NR Cost Scaler and RTX 40 MFG Unlock not detecting new releases mid-session — Check for Update and the 4-hour timer now bypass the ETag cache and always fetch fresh release data.
Fixed NR Cost Scaler and RTX 40 MFG Unlock not auto-deploying updated files to game folders after a new version is staged.
Manifest Updates
Black Myth: Wukong — custom Engine.ini file applied on UE-Extended install/update (writes only r.HDR.EnableHDROutput=1 instead of the standard key set). Standard HDR and LUT controls in the UE-Extended cog are disabled for this game.