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Everrealm v1.0.2

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@RareBird15 RareBird15 released this 20 Jul 00:05

Balance: Research costs now scale with settlement count

Reported by darren on AudioGames.net: it was possible to go from huts to Age of Myths in about 2 minutes by expanding to hundreds of settlements. The economy outpaced research costs because income scales with settlement count but costs were fixed.

Research costs now scale with the number of settlements you have, since settlement upgrades affect ALL settlements simultaneously:

  • 1-10 settlements: base cost (early game unchanged)
  • 50 settlements: 2.2x base cost
  • 100 settlements: 3.7x base cost
  • 1000+ settlements: 30x+ base cost

A smart player who keeps their realm focused will progress faster than one who expands recklessly. Expansion is still viable, but it no longer makes research trivial.

Fix: Batch specialize combo box descriptions

The building type dropdown was truncating descriptions to 60 characters, making it impossible to read the full effect of each building. Now the dropdown shows the building name, and the full description appears below it when selected.

Compatibility

Existing saves are compatible. Your current research costs will adjust on your next action.

Play online: https://everrealm.lanie.work
Download: https://github.com/RareBird15/everrealm/releases/tag/v1.0.2

Full Changelog: v1.0.1...v1.0.2