What's New
A resource pipeline system that makes your specializations interact with each other.
Three intermediate resources flow between your buildings:
- Trade Goods (Founding Age): Markets produce, Craft Districts consume. Each active Craft District generates +4 bonus cacao.
- Knowledge (Age of Growth): Codex Houses produce, Temples consume. Each active Temple gets an extra 10% multiplier boost.
- Materials (Age of City-States): Estates produce, Aqueducts consume. Each active Aqueduct gets an extra 3% multiplier boost.
Balance your production and consumption for maximum efficiency. Surplus is wasted. Deficit means consumers go idle and produce nothing.
Resources unlock gradually so you learn one flow at a time. No stockpiling, no spatial mechanics, no timers. Just strategic decisions about what to specialize next.
Details
- 121 tests passing (16 new tests)
- Backward compatible with existing saves
- New Resource Panel in the UI showing production, consumption, and status
- Screen-reader friendly with labeled definition list
- Spec updated with Part VIII: Resource Pipeline
Play at https://everrealm.lanie.work
Full Changelog: v1.1.0...v1.2.0