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0.10.0-alpha.2

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@Ratty123 Ratty123 released this 06 Jun 17:57

0.10.0-alpha.2

Changed

  • Mesh Editor D3D11 preview packaging now follows Archive Preview material parity more closely, including texture settings, support-map toggles, and D3D11 view-mode controls.
  • Mesh-edit live updates patch vertex buffers in place where possible instead of rebuilding full triangle payloads during brush/move strokes.

Fixed

  • Fixed Mesh Editor move/edit strokes freezing and corrupting the preview mesh because native vertex updates did not accept exponent-format float values reliably.
  • Fixed Lighting / Texture Settings changes in Mesh Editor not rebuilding D3D11 packages when texture/support-map settings changed.
  • Fixed skin/head texture selection in Mesh Editor by preventing prefab component material batches from overwriting same-local-index body/head batches and by keeping layer-only texture inputs from becoming whole-surface head albedo.

Verification

  • python -m unittest tests.test_build_metadata tests.test_alignment_dialog_source_guards tests.test_mesh_edit_responsiveness_source_guards tests.test_static_mesh_replacer_preview
  • python -m unittest tests.test_isolated_d3d11_preview_package tests.test_model_preview_native tests.test_model_preview_overlay tests.test_native_preview_core
  • powershell -NoLogo -NoProfile -ExecutionPolicy Bypass -File .\build_pyside6_app.ps1 -Mode onefile -BuildProfile release -SkipNativeBuild