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Mesh Editor D3D11 preview packaging now follows Archive Preview material parity more closely, including texture settings, support-map toggles, and D3D11 view-mode controls.
Mesh-edit live updates patch vertex buffers in place where possible instead of rebuilding full triangle payloads during brush/move strokes.
Fixed
Fixed Mesh Editor move/edit strokes freezing and corrupting the preview mesh because native vertex updates did not accept exponent-format float values reliably.
Fixed Lighting / Texture Settings changes in Mesh Editor not rebuilding D3D11 packages when texture/support-map settings changed.
Fixed skin/head texture selection in Mesh Editor by preventing prefab component material batches from overwriting same-local-index body/head batches and by keeping layer-only texture inputs from becoming whole-surface head albedo.