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Config
RaulH22 edited this page Jan 7, 2021
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1 revision
Config.yml:
DecimalFormate: "#.##"
TestDummy:
name: "&6Dummy"
nameVisible: false
invisibleArmorStand: true #Turn it to false to works with CrackShot
basePlate: false
particles:
enable: true
amount: 4
damageMultiple: true
maxParticleAmount: 200
shakeHead: true
removeArrowOnHit: true
projectileMessage:
enable: true
message: "&8[&4&l⊹&8]&e You hit the dummy at a distance of &6%distance%&em. And hit the &6%part%&e!"
part:
head: "head"
body: "body"
legs: "legs"
onDamage:
# Mob spawn to calculate armor damage
entityToSpawn: ZOMBIE
withoutArmorDisplay: "%name% &c-%damage% "
withArmorDisplay: "%name% &c-%damage% &8| &b-%finalDamage%"
changeArmorDurability: true
#Time in ticks
displayTime: 40
emptyArmorSlot:
name: "&6Empty Slot"
lore:
- "&7To equip the test dummy"
- "&7put the equipment in a"
- "&7dispenser bellow it!"
- "&7To remove the dummy"
- "&7break the bellow block!"
crafting:
enable: true
permission:
needs: true
permission: "battletraining.craft.frame"
noPermMessage: "&4You havent permission to craft this item!!!"
shape:
line1: " H "
line2: "WHW"
line3: " F "
items:
H: HAY_BLOCK
W: WHEAT
F: OAK_FENCE
TrainingMode:
busyMessage: "&8[&4&l⊹&8]&c Someone is already training with this dummy!!"
countdown:
time: 3
dummyName: "&6Starting in &c%time%&6 s"
message: ""
start:
dummyName: "&6Train !!!"
message: ""
#Avaliable variables for taining and stop message:
# %last_damage% , %min_damage% , %max_damage% , %dps% (damage per second)
# %average_damage% , %total_damage% , %hits%
# %time_left% , %time_total% , %time_passed%
training:
dummyName: "&c-%last_damage% &8|&e %time_left% s"
stop:
messages:
- "&8[&4&l⊹&8]&e Your training is over"
- "&8=============== &6Trainin Stats &8==============="
- "&7☞ Total time: &e%time_passed%"
- "&7☞ Total Damage: &e%total_damage%"
- "&7☞ Max Damage: &e%max_damage%"
- "&7☞ Min Damage: &e%min_damage%"
- "&7☞ Damage per second: &e%dps%"
- "&7☞ Average damage: &e%average_damage%"
- "&7☞ Hits: &e%hits%"
- "&8=============== =============== ==============="
TrainGUI:
Home:
options:
material: clock
name: "&6⚔ &eTraining Options &6⚔"
BackItem:
material: yellow_wool
name: "&6☜ &eBack"
TrainOptions:
# You can exclude the options if you want or create new options
# just creating a node with a option and a number in front. Max of 10 options
option1:
time: 15
material: clock
name: "&6☞ &dNoob Training"
lore:
- "&7 Time :&e 15 sec"
option2:
time: 30
material: clock
name: "&6☞ &eLight Training"
lore:
- "&7 Time :&e 30 sec"
option3:
time: 60
material: clock
name: "&6☞ &6Moderate Training"
lore:
- "&7 Time :&e 60 sec"
option4:
time: 90
material: clock
name: "&6☞ &cHheavy Training"
lore:
- "&7 Time :&e 90 sec"
option5:
time: 120
material: clock
name: "&6☞ &4Gods Training"
lore:
- "&7 Time :&e 120 sec"
#option10:
# material: clock
# name: "&6⚔ &eTraining Options &6⚔"
TargetFrame:
image: "https://i.imgur.com/jw5808y.png"
item:
mapID: 0
name: "&cTarget Frame"
lore:
- "&7Placeme in a item frame"
- "&7and shoot a arrow to"
- "&7see if you are really"
- "&7good archer"
crafting:
enable: true
permission:
needs: true
permission: "battletraining.craft.frame"
noPermMessage: "&4You havent permission to craft this item!!!"
shape:
line1: "PIP"
line2: "IPI"
line3: "PIP"
items:
P: PAPER
I: REDSTONE
TargetBlock:
holoDisplay:
enable: true
display: "&e%points% points &8[&6%distance%m&8]"
#Time in ticks
displayTime: 40
message:
enable: true
message: "&8[&4&l⊹&8]&e You scored &6%points% points &eat a distance of &6%distance%m &e!"
points:
0: 0
1: 1
2: 2
3: 3
4: 4
5: 5
6: 6
7: 7
8: 8
9: 9
10: 10
11: 11
12: 12
13: 13
14: 14
15: 15