Skip to content
RaulH22 edited this page Jan 7, 2021 · 1 revision

Config.yml:

    DecimalFormate: "#.##"
    TestDummy:
       name: "&6Dummy"
       nameVisible: false
       invisibleArmorStand: true #Turn it to false to works with CrackShot
       basePlate: false
       particles:
          enable: true
          amount: 4
          damageMultiple: true
          maxParticleAmount: 200
       shakeHead: true
       removeArrowOnHit: true
       projectileMessage:
          enable: true
          message: "&8[&4&l⊹&8]&e You hit the dummy at a distance of &6%distance%&em. And hit the &6%part%&e!"
          part:
             head: "head"
             body: "body"
             legs: "legs"
       onDamage:
         # Mob spawn to calculate armor damage
          entityToSpawn: ZOMBIE
          withoutArmorDisplay: "%name% &c-%damage% "
          withArmorDisplay: "%name% &c-%damage% &8| &b-%finalDamage%"
          changeArmorDurability: true
          #Time in ticks
          displayTime: 40
       emptyArmorSlot:
          name: "&6Empty Slot"
          lore:
           - "&7To equip the test dummy"
            - "&7put the equipment in a"
            - "&7dispenser bellow it!"
            - "&7To remove the dummy"
            - "&7break the bellow block!"
       crafting:
          enable: true
          permission:
            needs: true
            permission: "battletraining.craft.frame"
            noPermMessage: "&4You havent permission to craft this item!!!"
          shape:
            line1: " H "
            line2: "WHW"
            line3: " F "
          items:
            H: HAY_BLOCK
            W: WHEAT
            F: OAK_FENCE
    TrainingMode:
       busyMessage: "&8[&4&l⊹&8]&c Someone is already training with this dummy!!"
       countdown:
          time: 3
          dummyName: "&6Starting in &c%time%&6 s"
          message: ""
       start:
          dummyName: "&6Train !!!"
          message: ""
       #Avaliable variables for taining and stop message:
       # %last_damage% , %min_damage% , %max_damage% , %dps% (damage per second)
       # %average_damage% , %total_damage% , %hits%
       # %time_left% , %time_total% , %time_passed%
       training:
          dummyName: "&c-%last_damage% &8|&e %time_left% s"
       stop:
          messages:
            - "&8[&4&l⊹&8]&e Your training is over"
             - "&8=============== &6Trainin Stats &8==============="
             - "&7☞ Total time: &e%time_passed%"
             - "&7☞ Total Damage: &e%total_damage%"
             - "&7☞ Max Damage: &e%max_damage%"
             - "&7☞ Min Damage: &e%min_damage%"
             - "&7☞ Damage per second: &e%dps%"
             - "&7☞ Average damage: &e%average_damage%"
             - "&7☞ Hits: &e%hits%"
             - "&8=============== =============== ==============="
    TrainGUI:
       Home:
          options:
             material: clock
             name: "&6⚔ &eTraining Options &6⚔"
       BackItem:
          material: yellow_wool
          name: "&6☜ &eBack"
       TrainOptions:
         # You can exclude the options if you want or create new options
          # just creating a node with a option and a number in front. Max of 10 options
          option1:
             time: 15
             material: clock
             name: "&6☞ &dNoob Training"
             lore:
            - "&7 Time :&e 15 sec"
          option2:
             time: 30
             material: clock
             name: "&6☞ &eLight Training"
             lore:
            - "&7 Time :&e 30 sec"
          option3:
             time: 60
             material: clock
             name: "&6☞ &6Moderate Training"
             lore:
            - "&7 Time :&e 60 sec"
          option4:
             time: 90
             material: clock
             name: "&6☞ &cHheavy Training"
             lore:
            - "&7 Time :&e 90 sec"
          option5:
             time: 120
             material: clock
             name: "&6☞ &4Gods Training"
             lore:
            - "&7 Time :&e 120 sec"
          #option10:
          #   material: clock
          #   name: "&6⚔ &eTraining Options &6⚔"
    TargetFrame:
       image: "https://i.imgur.com/jw5808y.png"
       item:
          mapID: 0
          name: "&cTarget Frame"
          lore:
           - "&7Placeme in a item frame"
            - "&7and shoot a arrow to"
            - "&7see if you are really"
            - "&7good archer"
       crafting:
         enable: true
         permission:
            needs: true
            permission: "battletraining.craft.frame"
            noPermMessage: "&4You havent permission to craft this item!!!"
         shape:
           line1: "PIP"
           line2: "IPI"
           line3: "PIP"
         items:
           P: PAPER
           I: REDSTONE
    TargetBlock:
          holoDisplay:
            enable: true
            display: "&e%points% points &8[&6%distance%m&8]"
            #Time in ticks
            displayTime: 40
          message:
            enable: true
            message: "&8[&4&l⊹&8]&e You scored &6%points% points &eat a distance of &6%distance%m &e!"
          points:
            0: 0
            1: 1
            2: 2
            3: 3
            4: 4
            5: 5
            6: 6
            7: 7
            8: 8
            9: 9
            10: 10
            11: 11
            12: 12
            13: 13
            14: 14
            15: 15

Clone this wiki locally