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DXVK v2.6.2 (modded for WoW)
A version of DXVK specifically adapted to the folder structure of World of Warcraft 1.12 and 3.3.5a.
Perfect for Stormhand's Project Reforged and Trimitor's WotLK 3.3.5a HD Client.
This release contains the 32-bit d3d9.dll, built from upstream DXVK v2.6.2 with the following modifications:
dxvk.confis located in WoW'sWTFdirectory. DXVK looks forWTF/dxvk.conffirst and falls back todxvk.confin the game directory if it does not exist.DXVK_CONFIG_FILEstill takes precedence.- Logs are written to WoW's
Logsfolder. If that folder does not exist, the logs are written to the game directory instead.DXVK_LOG_PATHstill takes precedence. - The hardware cursor size is configurable. Add the line
d3d9.enlargeHardwareCursor = 1-4todxvk.confto enlarge or reduce the cursor:1: original size2: double size (default)3: triple size4: quadruple size
Installation
- Download
DXVK-WoW.zipand extractd3d9.dllinto your WoW directory, next to the game executable. - Optional: create
WTF/dxvk.confto change settings, e.g.d3d9.enlargeHardwareCursor = 1for the original cursor size. - To uninstall, delete
d3d9.dllfrom the WoW directory.
A GPU and driver with Vulkan support are required.
Original release notes of DXVK v2.6.2
This is a maintenance release intended to fix some bugs and regressions from version 2.6.1. It is not based on latest development code and does not use or require any new Vulkan features.
Bug fixes and Improvements
- Added
DXVK_FILTER_DEVICE_UUIDenvironment variable to filter devices by their reported driver UUID. (PR doitsujin#4956)
This may be useful on setups with multiple GPUs of the same model. - Improved vendor ID override logic for D3D9 and added
d3d9.hide{Amd,Intel,Nvidia}Gpuconfiguration options to improve the out-of-the-box experience in games that refuse to run on Intel GPUs, or only run with significantly reduced graphics features. (PR doitsujin#4869) - Improved WSI backend selection in dxvk-native.
- D3D9 vendor hack features are now only exposed when reporting a GPU vendor that supports the given feature on Windows.
This may avoid issues in case games make assumptions based on vendor IDs rather than format queries. - FIxed an issue that could lead to one eye not updating properly in some VR games.
- Fixed log spam for unsupported D3D8 render states. (doitsujin#4918)
- Fixed log spam for frequent DXGI adapter queries.
- osu! stable: Fixed black screen in D3D9 mode. (doitsujin#4769, PR doitsujin#4984)
- Pirate Hunter: Worked around out-of-memory crash. (PR doitsujin#4922)
- Red Orchestra: Ostfront: Worked around alt+tab issues. (PR doitsujin#4919)
- Rocketbirds 2: Worked around a game bug that would cause the intro video to be garbled.
- Thumper: Worked around track rendering issues on Intel. (doitsujin#4861, PR doitsujin#4866)