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DXVK v2.6.2 (modded for WoW)

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@Raz0r1337 Raz0r1337 released this 06 Oct 13:48
· 1556 commits to st0ny-main since this release
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A version of DXVK specifically adapted to the folder structure of World of Warcraft 1.12 and 3.3.5a.

Perfect for Stormhand's Project Reforged and Trimitor's WotLK 3.3.5a HD Client.

This release contains the 32-bit d3d9.dll, built from upstream DXVK v2.6.2 with the following modifications:

  1. dxvk.conf is located in WoW's WTF directory. DXVK looks for WTF/dxvk.conf first and falls back to dxvk.conf in the game directory if it does not exist. DXVK_CONFIG_FILE still takes precedence.
  2. Logs are written to WoW's Logs folder. If that folder does not exist, the logs are written to the game directory instead. DXVK_LOG_PATH still takes precedence.
  3. The hardware cursor size is configurable. Add the line d3d9.enlargeHardwareCursor = 1-4 to dxvk.conf to enlarge or reduce the cursor:
    • 1: original size
    • 2: double size (default)
    • 3: triple size
    • 4: quadruple size

Installation

  1. Download DXVK-WoW.zip and extract d3d9.dll into your WoW directory, next to the game executable.
  2. Optional: create WTF/dxvk.conf to change settings, e.g. d3d9.enlargeHardwareCursor = 1 for the original cursor size.
  3. To uninstall, delete d3d9.dll from the WoW directory.

A GPU and driver with Vulkan support are required.


Original release notes of DXVK v2.6.2

This is a maintenance release intended to fix some bugs and regressions from version 2.6.1. It is not based on latest development code and does not use or require any new Vulkan features.

Bug fixes and Improvements

  • Added DXVK_FILTER_DEVICE_UUID environment variable to filter devices by their reported driver UUID. (PR doitsujin#4956)
    This may be useful on setups with multiple GPUs of the same model.
  • Improved vendor ID override logic for D3D9 and added d3d9.hide{Amd,Intel,Nvidia}Gpu configuration options to improve the out-of-the-box experience in games that refuse to run on Intel GPUs, or only run with significantly reduced graphics features. (PR doitsujin#4869)
  • Improved WSI backend selection in dxvk-native.
  • D3D9 vendor hack features are now only exposed when reporting a GPU vendor that supports the given feature on Windows.
    This may avoid issues in case games make assumptions based on vendor IDs rather than format queries.
  • FIxed an issue that could lead to one eye not updating properly in some VR games.
  • Fixed log spam for unsupported D3D8 render states. (doitsujin#4918)
  • Fixed log spam for frequent DXGI adapter queries.
  • osu! stable: Fixed black screen in D3D9 mode. (doitsujin#4769, PR doitsujin#4984)
  • Pirate Hunter: Worked around out-of-memory crash. (PR doitsujin#4922)
  • Red Orchestra: Ostfront: Worked around alt+tab issues. (PR doitsujin#4919)
  • Rocketbirds 2: Worked around a game bug that would cause the intro video to be garbled.
  • Thumper: Worked around track rendering issues on Intel. (doitsujin#4861, PR doitsujin#4866)