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super-prototyping 1.3.0

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@github-actions github-actions released this 15 Sep 19:35
· 63 commits to main since this release
f9e5f32

2026-09-15. The inspector moves onto the canvas: you click the board itself,
and fold or hide its layers there. A product's published pictures become a
brand kit, with a page of its own and an address for every picture. Four new
example canvases: TikTok, X, Instagram and Perplexity.

The canvas

  • Inspect the board on the canvas. Selecting a board no longer opens a
    second copy of it in the inspector. You click the mockup itself; hover, hide
    and fold all run against that board, while pan, zoom, comments and marquee
    keep working over it the way they do in Figma. The inspector keeps the name,
    the size, the Live badge and Comments, and sits in the corner with a way out
    of it.
  • Fold and hide layers. A caret folds a subtree; an eye takes a layer off
    the board without reflowing what is around it (visibility: hidden, so a
    click reads what is behind).
  • A sprite's <use> draws in the inspector. The inspector's copy used to
    clone only the root <svg>, so a <use href="#id"> into a sprite of
    <symbol>s dangled and drew nothing. Same-document uses are inlined into the
    copy, and a 0×0 sprite host is no longer handed out as an asset.
  • A Brand kit button, and a page of pictures behind it. A folder with
    images rows in layout.json is a brand kit: the pictures the company
    published, one row per surface. The toolbar button (a palette, next to
    Export to Figma) opens brand.html?canvas=<slug> for a kit, or the index of
    every kit when you are on a page that has none. The index is one card per
    product; a kit's own page is a shelf of app icons to switch with, and the
    title is the chip you are standing on.
  • A picture on the canvas has an address. ?canvas=grok-ios#01-widget
    still opens a board;
    ?canvas=grok-ios#assets/brand/identity/app-icon.png opens a picture. A
    board is a file at the folder's root and every picture lives under
    assets/brand, so the hash does not have to say which kind it is. Opening
    one pushes history, Escape drops it, Back restores it, same as a board.
  • Brand pictures are served at the size they are drawn. The canvas and the
    brand page request an 880px WebP while you are looking at a wall of
    thumbnails, and the original the moment you zoom past it, export it, or copy
    it. Nothing is shown softer than the screen can display.

The toolkit and the skills

  • brand-kit collects a product's published material. Press kit, store
    listings, verified social accounts, the newsroom: files under
    assets/brand/, a manifest.json with a source and a provenance on every
    one, wired into layout.json as images rows. Rows are surfaces, not asset
    types, in a fixed vocabulary, so a column down the page is the same kind of
    picture on every platform. The skill is the spec the example canvases were
    collected from, kept rather than thrown away.
  • clone-prototype pads a glyph's crop before tracing it. potrace closes
    ink that reaches the crop's edge along that edge, so a tight box planes the
    apexes off a magnifier or a globe. The crop is padded, and the tracer writes
    the ink box it actually measured.
  • refkit shoot --scale takes a float. A capture that is not an integer
    multiple of the design pt (the Dynamic Island boards were 2.24173 px/pt) can
    be shot at that scale instead of rounded.

Example canvases

  • tiktok-ios, fifteen screens. The bio editor and post composer, and the
    For You feed through scrubbing, playing, pull-to-refresh and an expanded
    caption. Two clone runs, one folder, one page.
  • x-ios, fifteen screens on @Yilin0x. Switching to a professional
    account, Explore and its location setting, push notifications, and a Space
    reminder. The cover is the finished profile.
  • instagram-ios, twenty screens. Eight user-profile states, six of the
    Following/Favorites feed and Reels, a live-account board, and Instagram's
    five home-screen widgets.
  • perplexity-ios, fourteen screens. The onboarding flow end to end, then
    the Dynamic Island in four Live Activity states.
  • Thirteen canvases carry a brand kit. About 1,265 first-party pictures in
    surface rows, each with a source and whether the company published it. The
    welcome page is four rows, grouped by what the app is for.