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Supports partner switching and status key for full details including nature, attribute, conditions, and generation
Camp Cooking
Camp restaurant support added to RestaurantPanelHandler
Free cooking (no price display), partner selection tracking
Improvements
Transition Detection
Completely rewritten: replaced ~400 lines of icon scanning, flag checking, and fallbacks with unified AreaChangePatch system
All maps (town, field, dimension, dungeon) use a single path: scan active AreaChangeInfo objects filtered by the game's own EnableAreaChangeTrigger calls
Dimension and dungeon transitions now detected reliably
Navigation
Preserve nav list selection across distance re-sorts so auto-walk targets don't change unexpectedly
Announce first item details when switching navigation categories
Camp and Care Menus
Combined CampCommandHandler and CarePanelHandler into a single handler
Farm Panel
Rewritten with dual-panel tracking (outer uFarmPanel + inner uFarmPanelCommand)
Bug Fixes
Fix yes/no dialog detection for first-playthrough events (egg selection, training) where Il2Cpp callback wasn't visible
Fix compass direction hotkey firing in menus (now field-only)
Exclude town from interactive entrance detection to prevent ghost transitions
Skip invalid icon destinations (map 0) in dimension transition scanning