Releases: Realistic-Farming/FS25_FarmTablet
v2.5.1.0 - Favourites, clearer nav + fixes
Updated pre-release. The first build had rendering bugs; those are fixed now. Thanks for testing.
What's new
- Favourites page: tap the star (in the app bar or on the home screen) to see just your starred apps. The star glows gold when it is open, and EDIT lets you pick which apps to keep. Saved per savegame.
- Clearer app bar: a little house for Home and a real left arrow for Back. Back steps up one level (it leaves a sub-page first) before going home.
- Customise app icon labels in Settings: show or hide them, and change the size and colour.
Fixes
- Status bar (signal, battery, power), dock and home indicator now render on the home and lock screens.
- App icon textures are now mipmapped DDS, clearing most of the texture warnings in log.txt.
- Worker Costs roster scrolls past the first 5 staff.
Known
- The tablet frame and wallpaper still log a couple of minor performance warnings. They render fine; a power-of-two texture pass will clear them later.
Install: drop FS25_FarmTablet.zip in your mods folder, replacing the old one.
v2.5.0.0 - Real tablet UI: lock screen, springboard, glossy icons
The Farm Tablet is now a real tablet.
New
- Lock screen with slide to unlock, opening to a home springboard (a paged grid of app icons plus a dock)
- Real glossy icons for every app and integration
- Tap an app to launch it full screen with a zoom animation; every icon presses in when touched
- Status bar with a live clock, battery and signal; tap the power icon to lock
- Apps open full screen with a Home and Back bar
- Rounded 3D tablet frame, screen gloss and a wallpaper
- Custom home background: drop a PNG into the FTBackground folder in your savegame and pick it in Settings
Also included (previously unreleased 2.4.1.0)
- FieldSentry app for Soil Fertilizer
- Tablet Focus API for other mods
Press T to open the tablet, then slide to unlock.
v2.4.1.0 - FieldSentry app + Tablet Focus API
A two-part update focused on integration.
FieldSentry app
A new app that surfaces Soil & Fertilizer's FieldSentry right on the tablet. For every field you own it shows whether the soil sim is active, asleep (your choice), under an NPC contract, or decorative — and lets you toggle a field to Sleep or mark it a Meadow without diving into console commands. Admin-gated and validated by the host in multiplayer, read-only for non-admins, and it appears automatically when a FieldSentry-capable Soil & Fertilizer build is installed.
Tablet Focus State API
The tablet now publishes its on-screen state on g_currentMission.farmTablet (whether it is visible, and which app is active), with an event other mods can subscribe to. Worker Costs uses it so its Pro-Staff panel steps aside when the tablet is open, instead of two overlays fighting. This is the proper, FS25-native home for what was the old browser-tab idea.
Pair this with the matching Soil & Fertilizer and Worker Costs releases. As always, back up your save and shout on the tracker if anything looks off.
v2.4.0.0 - Personnel (Pro-Staff) App
A dedicated Personnel management app for FS25_WorkerCosts (issue #78).
Highlights
- New STAFF app, visible only when Worker Costs is installed.
- ROSTER: sort and filter workers, pin a worker to the vehicle you're driving, fire with a two-tap severance confirm.
- HIRE: a rotating recruitment pool with each candidate's level and one-off signing cost; reroll for fresh candidates.
- PAYROLL: wage structure, the running cost estimate, month-to-date wages, and the Pro-Staff cost impact (levels save money, fatigue costs money) per worker.
- Fully multiplayer: your actions route to the host and sync back to everyone.
Requires FS25_WorkerCosts 2.1.0.0.
v2.3.2.4 - Pro-Staff roster in Worker Costs app
Pro-Staff roster in the Worker Costs app
The Worker Costs app now shows the Pro-Staff roster from FS25_WorkerCosts, not just wage status.
- Each worker shows level (Novice / Experienced / Master), lifetime hours, jobs completed, and a fatigue bar
- The roster section scrolls
- Multiplayer clients see a host-managed note until roster sync lands
Requires FS25_WorkerCosts 2.0.0.0 for the roster data. Older versions degrade gracefully, with the section simply omitted.
v2.3.2.3 — App bug fixes
Fixes four reported app bugs.
- #75 — Paging arrows and toggles (Notes field/template pickers and the rest) now respond instantly. Before, the content only refreshed on a 4 second timer, so a click could take up to 4 seconds to show.
- #72 — The Production app no longer says 'stalled' while a production is actually running. It now counts the productions you have switched on instead of reading a field that was always empty.
- #73 — The Soil app now shows N/P/K in ppm, so the numbers line up with the Soil Fertilizer HUD instead of showing the raw internal value.
- #69 — The 'DESEL' button looked like a misspelled 'diesel' sitting next to the fuel bar. It is now 'UNPIN' in the Workshop and Income apps. (The 0% fuel reading was already fixed in 2.3.2.2.)
Also: the vehicle camera no longer zooms when you scroll inside the tablet.
v2.3.2.2 — Settings page hotfix
Fixes
- #66 — Settings page: sound toggle readability, stale right-click tip removed, duplicate ABOUT section removed, GitHub links added to INFO section
- #67 — Weather page fixes
- #68 — Floating header fixed across all scrollable pages
- #69 — Workshop page fixes
- #70 — Fleet page fixes
- #71 — Field Manager page fixes
- #72 — Production page fixes
- #73 — Soil page fixes
v2.3.2.1 — Vehicle detection, field state, digging app fixes
What's New
Workshop (#59) & Field Jobs (#61) — Vehicle Detection Fixed
- All vehicle queries were using
g_currentMission.vehicleswhich doesn't exist in FS25 - Correct path is
g_currentMission.vehicleSystem.vehicles(FS25 API) - Workshop now correctly shows vehicles within 35m
- Field Jobs vehicle picker now lists all owned vehicles
Field Jobs (#61) — Growth State Fixed
- Canola at stage 8/9 was showing "Harvested" instead of "Ripening/Growing"
- Replaced the hardcoded
GROWTH_STATES[8]=Harvestedlookup with proper FS25 logic usingminHarvestingGrowthStateandharvestTransitions— matches the game's ownMapOverlayGenerator
Digging App (#58) — Position Fixed
- In-vehicle readings showed -353m above terrain due to wrong node (
controlledVehicle.rootNode) - On foot: uses
g_localPlayer.rootNode(player walking position) - In vehicle: uses
spec_enterable.activeCamera.cameraNode(cabin camera, correct operator height)
v2.3.2.0 — Bug Fix Release
What's Fixed
Scroll & Input
- Scroll direction was backwards — wheel up now correctly reveals content toward the top (#47)
- Scrolling no longer zooms the game camera while the tablet is open (#50)
Edit Mode
- EXIT EDIT MODE button now works correctly (was being swallowed by drag detection) (#52)
- Exiting edit mode no longer hides the mouse cursor while the tablet is still open (#52)
Settings
- Settings page no longer snaps back to top while scrolling (#53)
Field Manager / Field Jobs
- Crop ready-to-harvest detection now uses each crop's actual harvest threshold instead of a hardcoded stage number — wheat, canola, corn, potatoes, and all other crops now show "Ready" correctly (#55, #61)
Weather
- Replaced cryptic ASCII symbols with readable labels: CLEAR, RAIN, STORM, FOG, OVC, CLOUD (#54)
Income & Tax Mod pages
- ENABLE/DISABLE buttons now highlight the current state (green = enabled, red = disabled) instead of the action (#56, #57)
Digging
- Position and elevation now use the vehicle's location when driving, not the player's in-cabin node — fixes incorrect underground Y values (#58)
Workshop
- Subtitle now clearly shows shops vs nearby vehicles:
2 shops | 3 vehicles nearby(#59)
Storage
- Fixed section headers overlapping the fixed app header when scrolling (#60)
Full changelog: compare v2.3.1.1...v2.3.2.0