v2.3.2.1 — Vehicle detection, field state, digging app fixes
·
30 commits
to main
since this release
What's New
Workshop (#59) & Field Jobs (#61) — Vehicle Detection Fixed
- All vehicle queries were using
g_currentMission.vehicleswhich doesn't exist in FS25 - Correct path is
g_currentMission.vehicleSystem.vehicles(FS25 API) - Workshop now correctly shows vehicles within 35m
- Field Jobs vehicle picker now lists all owned vehicles
Field Jobs (#61) — Growth State Fixed
- Canola at stage 8/9 was showing "Harvested" instead of "Ripening/Growing"
- Replaced the hardcoded
GROWTH_STATES[8]=Harvestedlookup with proper FS25 logic usingminHarvestingGrowthStateandharvestTransitions— matches the game's ownMapOverlayGenerator
Digging App (#58) — Position Fixed
- In-vehicle readings showed -353m above terrain due to wrong node (
controlledVehicle.rootNode) - On foot: uses
g_localPlayer.rootNode(player walking position) - In vehicle: uses
spec_enterable.activeCamera.cameraNode(cabin camera, correct operator height)