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v2.3.2.1 — Vehicle detection, field state, digging app fixes

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@TheCodingDad-TisonK TheCodingDad-TisonK released this 28 May 20:28
· 30 commits to main since this release
3c9f393

What's New

Workshop (#59) & Field Jobs (#61) — Vehicle Detection Fixed

  • All vehicle queries were using g_currentMission.vehicles which doesn't exist in FS25
  • Correct path is g_currentMission.vehicleSystem.vehicles (FS25 API)
  • Workshop now correctly shows vehicles within 35m
  • Field Jobs vehicle picker now lists all owned vehicles

Field Jobs (#61) — Growth State Fixed

  • Canola at stage 8/9 was showing "Harvested" instead of "Ripening/Growing"
  • Replaced the hardcoded GROWTH_STATES[8]=Harvested lookup with proper FS25 logic using minHarvestingGrowthState and harvestTransitions — matches the game's own MapOverlayGenerator

Digging App (#58) — Position Fixed

  • In-vehicle readings showed -353m above terrain due to wrong node (controlledVehicle.rootNode)
  • On foot: uses g_localPlayer.rootNode (player walking position)
  • In vehicle: uses spec_enterable.activeCamera.cameraNode (cabin camera, correct operator height)