Skip to content

Releases: Realistic-Farming/FS25_FuelCosts

v1.0.0.1 (Pre-release)

Pre-release

Choose a tag to compare

@TheCodingDad-TisonK TheCodingDad-TisonK released this 03 Jul 07:01

Pre-release for ecosystem testing. Refreshed 2026-07-15 from the development branch (same version). A full release waits on the two-machine multiplayer verification.

New since the previous pre-release build:

  • Ecosystem bedrock integration: fuel price and state bridge onto StateLedger, NetworkSync, MasterHUD and SettingsHub when those core mods are present, and stay fully standalone when they are not.

Pre-release, part of the coordinated Realistic-Farming ecosystem test drop.

v1.0.0.0 — First Stable Release

Choose a tag to compare

@TheCodingDad-TisonK TheCodingDad-TisonK released this 25 Apr 06:55
1182351

Realistic Fuel Costs v1.0.0.0

First stable release. Diesel prices fluctuate daily based on seasons, market volatility, and random supply shocks. A live HUD shows the current price per litre with a trend indicator. Fully configurable, fully multiplayer.

What's new since pre-release

Bug fixes

  • Refuel notifications now correctly appear when fuelling up any vehicle
  • Seasonal price effects were silently applied to the wrong season — now correct (winter costs more, spring is cheaper)
  • DEF (AdBlue) price was compounding incorrectly across days — fixed

New features

  • Flash notification when a market shock starts or ends, so you know why the price jumped
  • Trend indicator in the price HUD: UP, DN, or -- showing yesterday vs today
  • Base fuel price is now editable directly from the Settings panel (no console required)

UX fixes

  • HUD and notifications no longer draw over the pause menu or game dialogs

Save compatibility

Compatible with all existing saves. No migration needed.

v0.2.0.0 Pre-Release

v0.2.0.0 Pre-Release Pre-release
Pre-release

Choose a tag to compare

@TheCodingDad-TisonK TheCodingDad-TisonK released this 24 Apr 20:42
8e2c62b

What's new in 0.2.0.0

  • Switched refuel notification detection from per-frame vehicle polling to a FillTrigger.fillVehicle hook — more reliable and works regardless of whether the player is seated or using a hand tool
  • Fixed per-frame log spam when occupying a non-diesel vehicle (now logs once per vehicle change)
  • HUD overlay and settings panel improvements

Known issues

  • Refuel start/end notifications are still not appearing in-game (investigation ongoing — see issue #2)
  • The HUD flash itself works correctly and can be tested with FuelCostsTestNotif