Releases: Realistic-Farming/FS25_FuelCosts
Releases · Realistic-Farming/FS25_FuelCosts
Release list
v1.0.0.1 (Pre-release)
Pre-release for ecosystem testing. Refreshed 2026-07-15 from the development branch (same version). A full release waits on the two-machine multiplayer verification.
New since the previous pre-release build:
- Ecosystem bedrock integration: fuel price and state bridge onto StateLedger, NetworkSync, MasterHUD and SettingsHub when those core mods are present, and stay fully standalone when they are not.
Pre-release, part of the coordinated Realistic-Farming ecosystem test drop.
v1.0.0.0 — First Stable Release
Realistic Fuel Costs v1.0.0.0
First stable release. Diesel prices fluctuate daily based on seasons, market volatility, and random supply shocks. A live HUD shows the current price per litre with a trend indicator. Fully configurable, fully multiplayer.
What's new since pre-release
Bug fixes
- Refuel notifications now correctly appear when fuelling up any vehicle
- Seasonal price effects were silently applied to the wrong season — now correct (winter costs more, spring is cheaper)
- DEF (AdBlue) price was compounding incorrectly across days — fixed
New features
- Flash notification when a market shock starts or ends, so you know why the price jumped
- Trend indicator in the price HUD:
UP,DN, or--showing yesterday vs today - Base fuel price is now editable directly from the Settings panel (no console required)
UX fixes
- HUD and notifications no longer draw over the pause menu or game dialogs
Save compatibility
Compatible with all existing saves. No migration needed.
v0.2.0.0 Pre-Release
What's new in 0.2.0.0
- Switched refuel notification detection from per-frame vehicle polling to a
FillTrigger.fillVehiclehook — more reliable and works regardless of whether the player is seated or using a hand tool - Fixed per-frame log spam when occupying a non-diesel vehicle (now logs once per vehicle change)
- HUD overlay and settings panel improvements
Known issues
- Refuel start/end notifications are still not appearing in-game (investigation ongoing — see issue #2)
- The HUD flash itself works correctly and can be tested with
FuelCostsTestNotif