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v2.4.2.6 (Pre-release) - Issue Fixes

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@TheCodingDad-TisonK TheCodingDad-TisonK released this 14 Jun 07:35
da21385

Stable release. Built from the development branch and merged to main. Thanks to everyone who tested the pre-release and sent feedback.

Fixes in this build (2.4.2.6)

  • Dry / broadcast fertilizer spreaders now paint coverage markers and update the soil maps across the full spread width, just like liquid sprayers (#626)
  • Big FPS drop while harvesting on dedicated servers is fixed. The per field soil update during harvest was firing on every cutter tick with no throttle, it is now throttled like the mower and fertilizer paths (#631)
  • The admin / console field report now shows N, P and K in ppm, so it matches the Soil Monitor instead of disagreeing with it (#628)
  • Slurry, manure and digestate on freshly cut grass or meadow no longer triggers the burn penalty. Only tall, harvest ready grass still does (#629)
  • More crops have their own nutrient profiles instead of a generic fallback: rice, long grain rice, cotton, sugarcane, carrots, parsnip, beetroot, onion, spinach, spelt and more (#630, thanks Arissani for the crop data)
  • New fields no longer all start with the same soil. The starting N, P, K, pH and organic matter now vary by region across the map, with extra per field variation on top, so unowned fields are no longer near identical (#632)
  • Starting soil now varies much more from field to field. Some land is genuinely poor and some is rich, and organic matter starts lower on average instead of sitting high everywhere, so it pays to inspect a field before you buy it (#632)

Existing saves: getting the new soil variation (#632)

The variation only applies to fields created after the update, so an existing save keeps its old values. Two console commands let your current save pick up the new variation without starting over. Run them from the console (~ key), singleplayer or on the server / host. Your crop history, money and progression are not touched.

  • SoilRerollFields re-rolls the starting soil (N, P, K, pH, OM) for every field on the map.
  • SoilRerollUnownedFields does the same but only for the fields you do not own, so you can shake up the rest of the map while keeping the soil you built up on your own farm.

Also included since the last public release (2.4.2.5)

  • New Yield soil map layer, the overlay and minimap can show each field's yield potential, red to green. Use the Soil Layer Installer to add the soilYield layer to your map
  • Soil monitor yield % now matches the grain you actually harvest, it no longer slides down as the combine crosses the field
  • Soil monitor shows a Burn penalty line when lime or organic matter was applied to a growing crop
  • Major texture loss after 2.4.1.0 is fixed (fill planes back to DDS)
  • SF fertilizers, lime and organics now work in bulk and silo storage
  • Minimap layer label shows the full translated name plus its short code

Known follow up

  • Some dry fill plane textures still log a harmless mipmap warning (visual only). I will regenerate those DDS files in a later update.