v2.4.2.9 - Soil reload fixes + FieldSentry
2.4.2.9 brings two fixes you will notice straight away, plus the first full piece of FieldSentry — now with a Farm Tablet app to drive it.
Fixes
- Your soil readings stay put after saving and reloading. Compaction no longer resets to 0% after a reload, and a field's expected yield no longer drifts on its own. This also closes a loophole: if you lime a growing crop and pick up the burn penalty, you can no longer dodge it by saving and reloading, and it will not get stuck on the field.
- Texture warnings from the fertilizer piles are cleared. Big thanks to Sabo-7 for catching it and sending the corrected files.
- The "What's New" popup no longer runs its changelog text over the buttons at the bottom. The list is capped to what fits, with a pointer to the full changelog on GitHub.
FieldSentry
FieldSentry decides which fields the soil simulation should actually work on, so it leaves alone what it should and lets you take manual control when you want it:
- Put a field to sleep so its soil freezes exactly as it is.
- Mark a field as a meadow so it follows grassland rules instead of crop rules.
- Flag a decorative or fake field so the mod ignores it.
Set these from the console (SoilBlacklistField, SoilMeadowField, SoilDecoField, and SoilFieldSentry to check a field) or, new in this build, from the Farm Tablet FieldSentry app — per-field status with Sleep and Meadow toggles, admin-gated in multiplayer. Grab the matching Farm Tablet release to use it.
Everything works in multiplayer, and the on-screen status is translated into all 26 languages. Happy farming, and don't forget: your soil remembers everything.