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Getting Started
When you load a career with the mod active, every field starts with slightly depleted soil values — intentionally below optimal to match the base game's "needs fertilizing" starting state:
| Nutrient | Starting value | Scale |
|---|---|---|
| Nitrogen (N) | 50 | 0–100 |
| Phosphorus (P) | 33 | 0–100 |
| Potassium (K) | 38 | 0–100 |
| Organic Matter | 3.5 | 0–10 |
| pH | 6.0 | 5.0–7.5 |
Fields you have already saved in a previous session load their stored values instead of these defaults.
Press J to toggle the soil HUD. The overlay shows N, P, K, pH, and OM for the field you are standing in or driving through. See HUD Guide for a full breakdown.
You have two ways to get a farm-wide overview:
| Shortcut | What it opens |
|---|---|
| K | Soil Report — quick read-only list of all fields, sorted by urgency |
| Shift+P | PDA Soil Page — two tabs: Farm Overview (full field list, click any row for detail) and Treatment Plan (urgency-sorted list of fields needing attention) |
Both give the same underlying data. The K report is faster to glance at; the Shift+P PDA is better for planning and filtering — you can switch between All Fields and Owned Fields and tap any row to open the detailed per-field breakdown.
The Soil Map overlay lives in the native PDA Map (ESC → Map). Use the sidebar to select and cycle layers (Nitrogen, Phosphorus, pH, etc.).
Apply fertilizer with any standard sprayer or spreader. The mod recognizes all base-game fertilizer types as well as 25+ custom types (liquid nitrogen, MAP, potash, etc.). Each type restores different nutrients — see Fertilizer Types for profiles.
Rules of thumb for your first season:
- Fields showing Poor nitrogen → apply liquid fertilizer or manure
- Fields showing Poor pH (below 5.5) → apply lime
- Fields showing Poor phosphorus → apply MAP or DAP
- Fields showing Poor potassium → apply potash or liquid fertilizer
Each crop removes nutrients at harvest. Heavier crops (potato, sugar beet, soybean) deplete significantly more than light feeders (barley, oats). After harvest, re-check the HUD before the next planting cycle.
The mod ships with three difficulty levels, adjustable in Settings (ESC → Settings → Soil & Fertilizer):
| Level | Depletion multiplier | Best for |
|---|---|---|
| Simple | 0.7× | New players, relaxed gameplay |
| Realistic | 1.0× | Standard balanced challenge |
| Hardcore | 1.5× | Intensive soil management focus |
- Soil data saves automatically with your savegame — no manual export required.