-
Notifications
You must be signed in to change notification settings - Fork 12
Settings
TisonK edited this page May 30, 2026
·
6 revisions
Settings are split across two locations.
Three core settings live in the vanilla settings page for quick access:
| Setting | Default | Description |
|---|---|---|
| Enable Mod | On | Master switch — disabling stops all simulation but keeps saved data intact |
| Notifications | On | Pop-up alerts when fields reach critically low nutrient levels |
| Debug Mode | Off | Writes verbose diagnostic output to the game log |
Press Shift+O anywhere in-game (on foot or in a vehicle) to open the custom settings panel. Settings are grouped into three categories.
Controls the core soil simulation. These settings are server-authoritative in multiplayer — only the server admin can change them.
| Setting | Default | Description |
|---|---|---|
| Fertility System | On | Enables nutrient depletion at harvest and fertilizer restoration |
| Nutrient Cycles | On | Enables rain leaching and seasonal nitrogen effects |
| Fertilizer Costs | On | Custom fertilizer types cost money to purchase |
| Seasonal Effects | On | Spring N boost (+0.03/day) and fall N loss (−0.02/day) |
| Rain Effects | On | Rain leaches N and K; slightly acidifies pH over time |
| Plowing Bonus | On | Deep plowing mixes organic matter and gives a small OM/pH boost |
| Residue Incorporation | On | Working post-harvest stubble back into soil releases nutrients and OM from decomposing straw; each tillage type has its own incorporation efficiency |
| Weed Pressure | On | Tracks per-field weed density; apply herbicide to reduce (max −30% yield) |
| Pest Pressure | On | Tracks insect pressure; apply insecticide to reduce (max −20% yield) |
| Disease Pressure | On | Tracks fungal disease; apply fungicide to reduce (max −25% yield) |
| Crop Rotation | On | Enables legume nitrogen bonus and mono-crop fatigue multiplier |
| Soil Compaction | On | Heavy vehicles (≥ 8 t total) compact soil; accumulates 0–100% per field with up to 20% nutrient penalty at max |
| Imperial Units | Off | Shows sprayer rates in gal/ac and lb/ac instead of L/ha and kg/ha |
| Difficulty | Realistic | Scales all depletion and restoration rates (see below) |
| Level | Multiplier | Effect |
|---|---|---|
| Simple | 0.7× | 30% less depletion — easier for new players |
| Realistic | 1.0× | Balanced; calibrated to real-world agricultural rates |
| Hardcore | 1.5× | 50% more depletion — intensive soil management required |
Controls what appears on screen. These settings are per-player and never synced to the server — each player can customise their own view independently.
| Setting | Default | Options |
|---|---|---|
| HUD Enabled | On | Show or hide the soil overlay |
| HUD Position | Top Right | Top Right · Top Left · Bottom Right · Bottom Left · Center Right · Custom |
| Color Theme | Green | Green · Blue · Amber · Mono |
| Transparency | Medium (70%) | Clear 25% · Light 50% · Medium 70% · Dark 85% · Solid 100% |
| Font Size | Medium | Small · Medium · Large |
| Auto Rate Control | On | Sprayer rate auto-adjusts toward the target rate for the current product |
Controls the nutrient overlay on the PDA map.
| Setting | Default | Options |
|---|---|---|
| Active Map Layer | Nitrogen | Nitrogen · Phosphorus · Potassium · pH · Organic Matter · Urgency · Weed · Pest · Disease · Compaction |
| Overlay Density | Medium | Low (8k) · Medium (20k) · High (40k) — reduce if the map causes frame drops |
Select which layer is drawn over the PDA map. Compaction (layer 10) shows field compaction from 0–100% in a dark brown/orange colour scale — green is low, red is high.
- Server-authoritative settings (all Simulation settings): only the server admin (master user) can change these. Non-admin players can view the values but controls are locked.
- Local settings (Display/HUD, Map): each player controls their own view. Not sent to or from the server.
- Settings sync automatically — joining players receive the current server settings on load.