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Settings

TisonK edited this page Apr 17, 2026 · 6 revisions

Settings

Settings are split across two locations.


ESC → Settings → Game Settings → Soil & Fertilizer

Three core settings live in the vanilla settings page for quick access:

Setting Default Description
Enable Mod On Master switch — disabling stops all simulation but keeps saved data intact
Notifications On Pop-up alerts when fields reach critically low nutrient levels
Debug Mode Off Writes verbose diagnostic output to the game log

SHIFT+O — Full Settings Panel

Press Shift+O anywhere in-game (on foot or in a vehicle) to open the custom settings panel. Settings are grouped into three categories.

🌱 Simulation

Controls the core soil simulation. These settings are server-authoritative in multiplayer — only the server admin can change them.

Setting Default Description
Fertility System On Enables nutrient depletion at harvest and fertilizer restoration
Nutrient Cycles On Enables rain leaching and seasonal nitrogen effects
Fertilizer Costs On Custom fertilizer types cost money to purchase
Seasonal Effects On Spring N boost (+0.03/day) and fall N loss (−0.02/day)
Rain Effects On Rain leaches N and K; slightly acidifies pH over time
Plowing Bonus On Deep plowing mixes organic matter and gives a small OM/pH boost
Weed Pressure On Tracks per-field weed density; apply herbicide to reduce (max −30% yield)
Pest Pressure On Tracks insect pressure; apply insecticide to reduce (max −20% yield)
Disease Pressure On Tracks fungal disease; apply fungicide to reduce (max −25% yield)
Crop Rotation On Enables legume nitrogen bonus and mono-crop fatigue multiplier
Imperial Units Off Shows sprayer rates in gal/ac and lb/ac instead of L/ha and kg/ha
Difficulty Realistic Scales all depletion and restoration rates (see below)

Difficulty levels

Level Multiplier Effect
Simple 0.7× 30% less depletion — easier for new players
Realistic 1.0× Balanced; calibrated to real-world agricultural rates
Hardcore 1.5× 50% more depletion — intensive soil management required

🖥️ Display / HUD

Controls what appears on screen. These settings are per-player and never synced to the server — each player can customise their own view independently.

Setting Default Options
HUD Enabled On Show or hide the soil overlay
HUD Position Top Right Top Right · Top Left · Bottom Right · Bottom Left · Center Right · Custom
Color Theme Green Green · Blue · Amber · Mono
Transparency Medium (70%) Clear 25% · Light 50% · Medium 70% · Dark 85% · Solid 100%
Font Size Medium Small · Medium · Large
Auto Rate Control On Sprayer rate auto-adjusts toward the target rate for the current product

🗺️ Map

Controls the nutrient overlay on the PDA map.

Setting Default Options
Active Map Layer Nitrogen Nitrogen · Phosphorus · Potassium · pH · Organic Matter · Weed · Pest · Disease

Select which nutrient layer is drawn over the PDA map when you open the Map tab (ESC → Map).


Multiplayer notes

  • Server-authoritative settings (all Simulation settings): only the server admin (master user) can change these. Non-admin players can view the values but controls are locked.
  • Local settings (Display/HUD, Map): each player controls their own view. Not sent to or from the server.
  • Settings sync automatically — joining players receive the current server settings on load.

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