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Troubleshooting
TisonK edited this page Apr 4, 2026
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All mod output is tagged [Soil Fertilizer] in log.txt:
-
Windows:
Documents\My Games\FarmingSimulator2025\log.txt -
Mac:
~/Library/Application Support/FarmingSimulator2025/log.txt
Search for [Soil Fertilizer] and look for ERROR or WARNING lines. You can also enable verbose output with the SoilDebug console command.
- Press J to toggle — it may simply be hidden
- Check that Show HUD is enabled in Settings (ESC → Settings → Soil & Fertilizer)
- If you are a client in multiplayer, wait a few seconds after joining — the full sync may still be in progress
- Check
log.txtfor anyHUDorSoilHUDerror lines
This is a translation resolution issue. Make sure you are running version 1.3.2.0 or later — this was fixed in that release.
- You must be on foot — the K binding is registered in the PLAYER input context
- If you recently got out of a vehicle, wait 1–2 seconds for the input context to switch
- Check
log.txtfor anySoilReportDialogerrors
- You may be standing between fields or in a road/forest area not covered by any field polygon
- Move toward the center of the field and wait a moment for the field scan
- On large maps the field scan runs in the background — data may not be available for the first 10–30 seconds after load
- Check that Fertility System is enabled in Settings
- Check that Nutrient Cycles is enabled
- Check
log.txtfor[Soil Fertilizer] Harvest:lines — if none appear, the harvest hook may not be firing - Run
SoilDebugin console and harvest again to see verbose output
- Check that the fill type you are using is recognized (see Fertilizer Types)
- Custom fill types from equipment mods may not be in the profile table — check
log.txtforunknown fill typewarnings - Check
SoilFieldInfo <fieldId>before and after to confirm the values changed
- Disconnect and reconnect — the full sync runs on join with up to 3 retry attempts
- On the server, run
SoilShowSettingsand compare with the client'ssoilStatusoutput - If there is a persistent mismatch, open an issue with both log files
- Confirm the mod zip is in the server's mods folder
- Check the server log for
[Soil Fertilizer] Initializing...— if absent, the mod did not load - The GUI is intentionally disabled on dedicated servers —
GUI initialization skippedin the log is normal - Run
soilStatusfrom the server console to confirm the mod is running
The mod hooks FSCareerMissionInfo:saveToXMLFile to write soilData.xml. If saving fails:
- Check
log.txtforsoil data NOT savedorsave hookwarnings - Confirm the savegame directory is writable
- In multiplayer, only the server saves soil data — clients do not write
soilData.xml
Please open an issue at GitHub Issues and include:
- Your
log.txt(filtered for[Soil Fertilizer]lines) - Mod version (visible in Mod Manager)
- Singleplayer or multiplayer
- Steps to reproduce