UI/UX
Window opens centered on current screen and re-centers on resolution change.
Window content is scrollable (prevents infinite horizontal stretching).
Window rect is clamped to the screen each frame to avoid off-screen panels.
Stability
Post-processing settings are now created via ScriptableObject.CreateInstance() (fixes Unity warnings for DOF, Motion Blur, Grain, Lens Distortion, etc.).
Features (PPSv2)
Ambient Occlusion, Color Grading, Bloom. Depth of Field, Motion Blur, Chromatic Aberration, Vignette, Film Grain, Lens Distortion.
All settings persist via PlayerPrefs and apply immediately.
Quality of Life
Hotkey Ctrl+O toggles the panel; camera input is suppressed while hovering the window.