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IWD2EE Version 3.3.4

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@OlvynChuru OlvynChuru released this 04 Oct 02:18
· 40 commits to master since this release
  • New spells: Prismatic Wall (Sorcerer/Wizard 9), and Lesser Entropy Shield (Cleric 1). The latter spell is meant to represent the PnP version of Entropy Shield/Divine Shell.
  • IWD2EE should start correctly if only the core component is installed.
  • Autobuffing should work correctly even if Spell Revisions is not installed.
  • IWD2EE now has a system for adding new spell animations to the game other than the 110 hardcoded ones. The spells Sound Burst, Spell Turning, Spell Trap, Energy Drain, and Auril's Blessing have new animations.
  • It is now possible to open Garradun Tanner's "love letter" and view the contents (the text of the opened letter previously existed in the game's files but was unused). Alternatively, if you aren't rude enough to open what you were told was somebody else's love letter, Denham Fisher will give you the opened letter after he reads it.
  • The component "Minor Damage Resistance for Armor and Shields" will now add the damage resistance to the description of all items affected.
  • If a character has the Advanced Spell Capacity feat, the character record screen now shows how many advanced spell slots they have left.
  • Isair can now cast his signiture spell Isair's Woeful Damnation on the party when you fight him. Madae can cast Heavenly Inferno, based on the spell that Poquelin casts in IWD1.
  • The natural weapons of Vrek and Xhaan now improve as they level up.
  • Vrek (and other trolls) now have the Rend ability as in PnP: If they hit an enemy with both claws in a single round, they rend the enemy, dealing extra damage.
  • Halfling mages and female gnome mages no longer look like male dwarf mages.
  • Uncanny Dodge no longer functions while paralyzed, stunned, knocked down, or unconscious.
  • More feedback is now displayed if a character's weapon does not have high enough enchantment to deal full damage to the target (e.g. "Damage resisted from weapon of less than +2 enchantment").
  • The spell resistance of drow and deep gnomes now stops increasing after level 30, since there aren't any enemies that are higher than level 30 in a single spellcasting class (even Heart of Fury Mode doesn't increase an enemy's level in a single class past level 30).
  • Fixed a bug where damage from Flame Blades and Moonblades wouldn't display the damage type correctly in the damage text message.
  • Fixed a bug where detecting a trap wouldn't trigger Auto-Pause: Trap Detected even if you had that auto-pause option enabled.
  • Fixed a bug where the umber hulk form from Polymorph Self had a ridiculously high DC on its gaze.
  • Bonuses to unarmed attacks granted by certain items like Gloves of Flame and Thunder Clap will also apply to the natural weapons of Vrek, Xhaan, and most shapeshift forms.
  • Summon Monster spells can no longer summon undead - that's the job of necromancy spells, not conjuration spells.
  • Time Stop cannot be cast while time is already stopped, and its duration is unaffected by items or abilities.
  • All luck bonuses now grant equivalent saving throw and skill bonuses (previously the spell Luck did this, but items that granted luck didn't do this consistently). Note that rogues will not retroactively get these luck-based save/skill bonuses for levels they have already reached.
  • Dark Moon Monks have been overhauled. This will not retroactively affect existing characters for levels they have already reached.
  • The NearInfinity fork has been updated.