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Releases: RedMemories/TheAmazingSpidermanRevived

The Amazing Spider-Man Revived 1.3

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@RedMemories RedMemories released this 20 Oct 07:53

The Odin 2's built-in controls register as an internal device, and the game only accepted external (USB/Bluetooth) controllers, so full controller mode never turned on. That's why the right stick did nothing. This is fixed in the next build: the right stick now turns the camera, and the on-screen touch controls hide while you use the controller

The Amazing Spider-Man Revived 1.2

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@RedMemories RedMemories released this 18 Oct 12:00

Fixed touch controls not working on some phones : the game mistook something built into the phone for a controller and switched to gamepad controls. Now it switches to gamepad controls only when you actually press a button on a controller, and back to touch as soon as you touch the screen. Connecting a controller while you're playing works too now.

Shop fixed: your Spiders balance is visible again. If you don't have enough Spiders for something, the game now tells you so instead of showing a "no internet connection" error. Spiders are earned by playing: missions, challenges, enemies and collectibles.

Removed the last buttons that led to Gameloft's online services (Connect and Customer Care in the pause menu).

Updating from 1.1: install it over the old version, your saves are kept.

The Amazing Spider-Man Revived 1.1

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@RedMemories RedMemories released this 17 Oct 21:28

Saves fixed: progress was never saved, so the menu only showed New Game. Now the game saves like the original and Continue brings you back where you left off.
Controller support: connect a gamepad (Bluetooth or USB) and the game switches to the Xperia Play controls it was designed with, menus included. D-pad or left stick to move, A to jump, right stick for the camera. Without a controller nothing changes, touch controls work as before.
Updating from 1.0: install it over the old version.

The Amazing Spider-Man Revived 1.0

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@RedMemories RedMemories released this 13 Oct 09:53

First release. Install the APK and open it, the first launch unpacks the game in a few seconds.

Play Protect may warn you because the app doesn't come from the Play Store: tap Install anyway.

Needs a 64-bit phone with Android 10 or newer and about 2.5 GB of free space. Tested on a Galaxy S26 Ultra. It should also run on phones without a Snapdragon chip, since the game only uses texture formats every Android GPU can read, but I haven't tried one yet: if you play on one, let me know how it runs.