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1.3.0

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@github-actions github-actions released this 13 Sep 16:12
· 624 commits to main since this release

Watching the picture form, the Detailer as a proper list, and a handful of
things that only made one image when they should have made several.

Live Preview

  • RedNode Live Preview, a new node: wire the workspace's image output in and
    the picture forms on it step by step, with a bar and a "rendering 4 / 27"
    tag, then the finished frame. The frames are decoded by the pack itself with
    the small VAE from models/vae_approx (lighttaew2_1 for Krea 2), so it works
    whatever ComfyUI's own preview setting is. Wire the Detailer's output instead
    to watch its passes; unwired, it shows whatever is rendering
  • The same frames land over the Paint tab's result pane while a paint run
    samples, and come off the moment the result does
  • Every frame says which pass, round or shot it belongs to, and the Paint tab
    picks its own frame size, 512 up to the decoder's full output

Image Review

  • A full screen room: the corner glyph, a double-click or the right-click
    menu opens it, Esc closes it. The wheel zooms the picture about the pointer,
    a drag pans, the wheel over the strip scrolls the strip, arrows walk the
    history
  • A batch column: a run that made several pictures shows them down the left
    edge, click to view, the count reads "2 of 4", and the right-click actions
    follow the picture that is up

Studio Detailer

  • Each pass card is a header and three boxes: Sampling, Strength and Prompt.
    Scale is a bar beside Denoise, and a duplicate button sits by the delete on
    passes and group titles
  • Repeat above one offers a denoise and a scale per round with a Ramp, the
    same rule the Img2Img tab's passes follow
  • A pass picks which Prompts-tab row it reads; the rig's row stays the default
  • A SeedVR2 upscale pass: Size 720p, 1080p, 2K, 1440p or 4K as a pixel budget
    with the short edge worked out from the frame's aspect, the loader dials on
    the card, the pack's own nodes doing the work. Needs ComfyUI-SeedVR2 installed
  • The SAM file and precision are picked on the node, and the per-pass SAM list
    now reads the V3 loader's choices, which had left it empty

Workspace

  • Img2Img RE-ANGLE: a switch to skip the i2i pass, so the re-shot picture is
    the output and the rig never enters VRAM beside the edit model
  • Img2Img PASS: a full-width denoise bar in hundredths, a denoise per pass and
    a scale per pass with a Ramp, the decode tiled when it gets big
  • A camera path on an engine rig, the NovelAI rig, renders one image per shot
    and batches them; before, it rendered shot 1 and said nothing. On the
    external sampler a path still renders shot 1 only, and the console, the
    Camera tab and the sampler-mode tip now say so
  • Post FX: the depth estimator is a Depth card on the post panel, both the
    standalone node and the Post tab: which estimator, which Depth Anything V2
    checkpoint, and the working resolution
  • Latent tab: refine passes on a blank canvas. Pass 1 generates at the full
    denoise and every pass after it refines what pass 1 made, at a Refine dial
    or a denoise and scale per pass, so the tab with no source image gets the
    draft-and-climb run the Img2Img tab has
  • A rig can name a second sampler and scheduler that take over on image to
    image runs; blank means the main pair, so nothing moves unasked

Video

  • Video Review: the frame rate is a dial on the panel with the same presets
    as Save Video, a wired fps socket wins over it, and a workflow saved before
    the panel keeps the rate and loop it had. Sound and loop flip the player on
    screen instead of rebuilding it and dropping back to the start
  • Save Video announces its clip as animated, so the file shows in ComfyUI's
    outputs instead of only on the console

Example workflows

  • RedNodeStudio_V1.3 replaces the 1.2 Ultima file: the whole rig with the
    Detailer's passes and the SeedVR2 upscale on the node, the Post FX chain,
    three Image Reviews and two Live Previews watching the render and the passes
  • RedNode_MultiAngle replaces the earlier multi-angle file: the Camera Studio
    drives a Qwen-Image-Edit-2511 re-shoot, and Krea 2 finishes the frame

Fixes worth naming

  • The socket tuck sits on its own row above the tabs; it used to wrap onto a
    stray line between the tabs and the box once the Camera tab filled the width
  • The README named the wrong folder for the SAM3 file; it is models/sam3
  • A pass latent resizes by its rank rather than an assumed four dims