Redesign Roast Town NPCs around distinct, honest mechanics#40
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Reworks the Roast Town cast so every NPC has a real interaction that works within the game's constraints (no URL/repo fetching, no visuals). - Smoky (home): fixed buildingId (was orphaned at non-existent "hq"), now a concierge that greets, lists the whole directory, and routes. - Sensei Slim (dojo): a 4-technique curriculum (specificity, punch-up, the twist, the callback) taught on one locked target with worked examples + failure notes; graduates award a new Dojo belt card. - Chad (pitch): refuses to click links, demands a one-sentence pitch. - Kai (culture): rapid-fire Vibe Check rating aura /10 with low-effort questions; roasts back and marks non-answerers unrateable. - Rex (den): roasts the person in dev slang and dares a dev-slang clap-back — no repo fetching needed. - Margot (studio): removed — a design critic can't see visuals. Adds the dojo-card item template + graphic and wires give_item to Slim. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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What & why
Reworks the Roast Town cast so every NPC has a real, distinct interaction that actually works within the game's constraints — no URL/repo fetching, no visuals the model can't see. Several NPCs previously promised things they couldn't deliver (roasting a site they can't view, reading a GitHub repo they can't clone) or had no real loop.
Changes per NPC
buildingIdpointed at a non-existenthq, so he rendered nowhere). Now a concierge: greets, lists the whole town directory (who does what, where), then routes you.MargotNew content
items/dojo-card.svg+dojo-cardtemplate initems/manifest.json, wired to Slim viagive_item.Testing
Deployed and verified against a local town server through v11 — all 6 buildings map 1:1 to NPCs (no orphans), the new card template registers in the town catalog, and Slim's
give_itempermission is set.🤖 Generated with Claude Code