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Documentation: write_indirect.glsl

Essentuan edited this page May 28, 2026 · 1 revision

/photonics/write_indirect.glsl (since v0.3.0)

Photonics doesn't have a way for you to access its GI output, instead you must decide how to store the output of GI.

write_indirect (since v0.3.0)

void write_indirect(vec3 color);

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