Redot 26.3-rc.2
Pre-release
Pre-release
·
2 commits
to master
since this release
Redot 26.3-rc.2 Changes and Enhancements
Performance
Bugs Squashed
- Fixed code completion support for local structs in GDScript by @Arctis-Fireblight
- Fixed Inspector does not update when traits add/remove @export fields by @Arctis-Fireblight
- Fixed trait-typed exported arrays losing node references by @Arctis-Fireblight
- Fixed script and trait types in GDScript struct fields by @Arctis-Fireblight
- Fixed exported GDScript struct array editing in the Inspector by @Arctis-Fireblight
Worldscape Fixes and Changes by @OldDev78
- The smallest region size is now 512x512 (also the default on node creation).
- Renamed a few Material properties back to their original name.
- Fix godot-cpp to engine translation bugs in WorldScape3DMaterial (which were breaking the shader parameters filter).
- Explicitly initialize world noise shader parameters on material initialization.
- More logging improvements/fixes.