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fix: drop banner-body indent, swap connected/logs icons, scale asteroids - #13

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s950tx16wasr10 merged 1 commit into
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feat/icon-layout-and-asteroid-fix
May 22, 2026
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fix: drop banner-body indent, swap connected/logs icons, scale asteroids#13
s950tx16wasr10 merged 1 commit into
masterfrom
feat/icon-layout-and-asteroid-fix

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  • .banner-body no longer carries the 42px left padding. The joystick-4 icon still pushes the two head lines (server name + version) right; address / map / status / revision lines start at the card's left edge.
  • Status bar icon: joystick-3 -> direct_cable_conn-0 so the symbol matches the "Connected to" label.
  • Logs nav icon: globe_map-0 -> network_drive-2 so it has its own silhouette instead of sharing with WebMap.
  • Parallax asteroids: background-size: 960px 960px (2x native 480px). Tile repeats at a much larger interval so the pattern is far less obvious on wide viewports.

No JS or markup-structure changes; selectors used by gamebanners.js are intact.

Server-status card: the joystick-4 icon stays beside the first two lines
(name + version) but `.banner-body` no longer carries the 42px left
padding, so the address / map / status / revision lines start at the
card's left edge instead of being indented under the text column. Only
the head's two lines are pushed right by the icon; nothing else.

Connection bar: status-bar icon changed from joystick-3 to
direct_cable_conn-0 so the metaphor matches "Connected to".

Shortcuts nav: Logs icon changed from globe_map-0 (reused with WebMap,
visually identical) to network_drive-2 so each shortcut has its own
silhouette.

Parallax: asteroid tile scaled from 480x480 native to 960x960 background
size, so the repeat happens at a much larger interval and the tiling is
less visible at standard viewport widths.
@s950tx16wasr10
s950tx16wasr10 merged commit c66d5bf into master May 22, 2026
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