crash-site: Strike and Barrage Updates#1561
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grilledham merged 5 commits intoMay 21, 2026
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- Allows strike and barrage remotes to be used from a user's blueprint library
- Barrage prioritizes killing nests, then nests closest to the center point - Barrage accounts for incoming damage which greatly improves targeting when multiple barrages are used and when multiple nests are hit by the same shell - Fixes map not updating after barrage - Fix typo in strike and barrage remote names
- Double rate of fire for poison strike capsules - Change poison strikes to cover a circle instead of a square - Change reveal logic to reveal the entire radius of a strike or barrage - Fix issue with reveal timing of poison strikes - Fix description for rocket barrage damage upgrade
- Each level beyond the first now reduces cost of barrage and strike by 7% - About 70% cost at level 6
grilledham
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May 21, 2026
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grilledham
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This looks really good, thanks for making the PR!
I haven't tested it manually, but the code looks good and I couldn't spot any issues. I'm happy to merge it and see what happens 😅. The worst case scenario is we revert while we fix any issues, though it's more likely we would patch them if discovered.
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This PR contains several changes to strikes and barrages for crash-site. This includes some functional, visual, and limited balance changes. I've tried to separate the changes cleanly into commits for review, and I anticipate these will be squashed if committed.
This change may represent some of my own personal wishes, so I'm open to feedback and refinement as needed. I'm also happy to explain any changes here or on discord (furgers).
I have tested these changes locally directly, but not across a full playthrough.
Major changes:
Minor changes: