Players:
The system should receive two character objects, each representing a participant in the race.Tracks:
- The characters will race on a random track with 5 rounds.
- At each round, a section of the track will be randomly selected. It can be a straight, a turn or a clash.
- If the track block is a STRAIGHT, the player must roll a 6-sided die and add their SPEED attribute. The one with the highest total wins the round and earns 1 point.
- If the track block is a TURN, the player must roll a 6-sided die and add their MANEUVERABILITY attribute. The one with the highest total wins the round and earns 1 point.
- If the track block is a CLASH, the player must roll a 6-sided die and add their POWER attribute. The one who loses the round loses 1 point.
- No player can have a negative score (values below 0).
Victory Condition
At the end, the player with the most points wins.





