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Ender pearl loading/chunk loading bug #374

Description

Describe the bug
A clear and concise description of what the bug is.
Not sure what causes this bug but when I use the design from this video https://www.youtube.com/watch?v=lde6ip1QfQw (just a remote control pearl stasis chamber) building the portal without the chunk loader part(you don't need it as of 1.21.3 and no this has nothing to do with the bug), it works fine in creative but in survival it tps me back as soon as I go to the nether, I looked through the config file but I'm stumped on what could be causing this. Obviously I tested without the mod and it constantly worked in survival.

To Reproduce
Steps to reproduce the behavior:

  1. Make remote control stasis chamber(https://www.youtube.com/watch?v=lde6ip1QfQw)(you don't have to make chunk loader just a nether portal)
  2. Going into the nether results in immediate teleportation

Expected behavior
You stay in the nether after entering the portal and the game doesn't check reeling the fishing rod until you try to use it again or relog.

Screenshots

Runtime info (please complete the following information):

  • OS: windows 11 64-bit
  • Minecraft version: 1.21.3(fabric)
  • Mod version: 0.3.0 alpah 0.337+1.21.3
  • Mod branch: (fill this if you are not using the default ver branches)

Crash reports / logs

Other mods

Sodium
fabric api
lithium
scalable lux
mod menu
reeses sodium options
sodium extra
Checklist

  • I am using the official version of the mod.
  • I tried the latest development version but the issue persists.
  • I searched for similar open issues and could not find an existing bug report on this.

Additional context
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