You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Ported my web framework setup from rcpp_framework to a new web module, alongside with lots of improvements to make it fit the engine better. Also implemented a simple webserver that uses built in sockets.
Ported my database setup from rcpp_framework to a new databases module, alongside with lots of improvements to make it fit the engine better.
ported my user management setup from rcpp_framework to a new user module, alongside with lots of improvements to make it fit the engine better.
Created a new cscript module, it's currently only a simplified gdscript implementation.
Created a new plugin_refresher module. It can be used to quickly enable / disable addons. You can enable it in the ProjectSettings->Plugins tab. Right click the refresher icon to select the plugin that you want to refresh, left click the same icon to actyally refresh it.
props
TiledWalls got a new collider_z_offset property, which allows you to offset the generated collider shape.
TiledWalls also got a new texture_scaling property.
Other
Added a new property hint (PROPERTY_HINT_BUTTON) that can be used with NIL properties to add buttons to the inspector.
Lots of TODOs.
Ports
Ported all commits that I thought would be useful since the last set of backports from upstream godot 3.x.
Changed
Disabled nullptr modernization in clang tidy.
updated the build container scripts.
Fixed
Lights.
Codestyle in a few files.
Modules
entity_spell_system
Fixed the property validation for aura triggers and aura stat attributes in Spell.