4.9.0
Highlights
- Added RWReference and RWResource classes.
It's a Reference and Resource class that contains an RWLock. - Implement code completion for gdscript enums.
- Backported the CameraServer from godot 4. Changes:
- It's 2 modules: camera_server, camera_drivers.
- It uses Image-s instead of textures in the rendering server.
- Other api cleanups.
Breaking Changes
- Removed to_json() member methods instead of deprecating them.
- This is because gdscript has the built-in to_json method. So to_json()
member methods cannot really be created. (They technically can be done,
but then the global to_json() cannot be called.). - Only 3 classes are affected (TOTP, User, HTTPSession).
- Also these methods were likely never used, other than from the c++
side. - If they were, a project wide search and replaces should fix all
issues: .to_json() -> .as_json()
- This is because gdscript has the built-in to_json method. So to_json()
Core
- Added RWReference and RWResource classes.
It's a Reference and Resource class that contains an RWLock. - Added missing conversions for can_convert.
- Handle StringNames in Expression's funcrefs.
Editor
- Fix editor theme names.
- Added back Godot 3 theme.
- Cleanups to create_editor_theme().
- Rename GODOT_LICENSE_TEXT constant to PANDEMONIUM_LICENSE_TEXT.
- Update docs for Engine's get_author_info().
- Fix the encoding of Engine::get_license_text().
- Respect the scene name casing setting in the script create dialog.
Maybe this setting could be renamed eventually.
Modules
User
- Now User and UserModule inherits from RWResource.
GDscript
- Implement code completion for gdscript enums.
Platforms
Javascript
- Disallow audio driver muting on emscripten.
- Remove remaining (now unneeded) emscripten related ifndef-s from AusioServer.
Other
- Removed to_json() member methods instead of deprecating them.
- This is because gdscript has the built-in to_json method. So to_json()
member methods cannot really be created. (They technically can be done,
but then the global to_json() cannot be called.). - Only 3 classes are affected (TOTP, User, HTTPSession).
- Also these methods were likely never used, other than from the c++
side. - If they were, a project wide search and replaces should fix all
issues: .to_json() -> .as_json()
- This is because gdscript has the built-in to_json method. So to_json()
- Added more comments to the sample module_config.py.
- Added rt shorthand for the project setups scripts for the repository_type command.
- Define slim_args_editor in the sample module_config.py, and use that to fill slim_args instead of the other way around.
It's more convenient this way, as a slim editor build will usually need
more modules to be enabled. - Update the sample module_config.py module list.
- Update the http server module list workflow.
- Update the http server's build container module list.
Backports
Backported everything up to and including godotengine/godot@9eae653
merge commit: godotengine/godot@a117d51
Godot 3.x
- Fix Open Editor Data/Settings Folder menu in self-contained mode
- Address API 35 UI changes
- DDS: Backport fixes from 4.x branch
- mbedTLS: Update to mbedTLS 3.6.4
mbedTLS 2.28 is now EOL, and will no longer receive security updates.
This commit backports from Godot 4 the changes needed to update to
mbedTLS 3.6 (new LTS), including TLSv1.3 support. - Fix build on macOS 26 by removing AGL framework link
Previously, a link error occurred as we'd be trying to link
against a nonexistent framework. AGL was removed in macOS Tahoe
since the first beta. - Backported parts of Fast child iteration in
Node,Spatial,CanvasItem - Switch window creation to UIScene.
- Fix
mbedtlsreadme duplicated text - FTI - Fix
SceneTreeFTIdepth limit behaviour
Fixes off by one bug, and increases the limit slightly. - Add blob shadows feature
BlobShadow node (sphere or capsule)
BlobFocus
Backends for GLES2 and GLES3 - Add proper flags when using external recast
- Export: Modify Windows template without rcedit
Co-Authored-By: Pawel Kowal pkowal1982@gmail.com - Linux/TTS: Fix speechd deadlock
Backport of #73671
Co-authored-by: bruvzg 7645683+bruvzg@users.noreply.github.com - Disallow muting on Android
- Rename constant.
- mbedTLS: Update to version 3.6.5
(cherry picked from commit 9de2837cd521f92ad3f18bbe1f1e7d33f10d893e) BlobShadows- FixGLES3shader builtin
TheBLOB_SHADOWbuiltin wasn't registered with the shader compiler for GLES3.
Godot 4
- Backported the CameraServer from godot 4. Changes:
- It's 2 modules: camera_server, camera_drivers.
- It uses Image-s instead of textures in the rendering server.
- Other api cleanups.