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OpenNative 0.3.0-beta.1

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@RemiPelloux RemiPelloux released this 16 Aug 19:10
· 6 commits to master since this release

OpenNative 0.3.0-beta.1 introduces the guarded Adaptive Engine, backend-aware persistent shader caches, Shader Health diagnostics, device capability reporting, memory-pressure safeguards, quick-menu controls, AYN Thor cockpit integration, and sanitized diagnostic exports.

Adaptive resolution remains observation-only by default. Automatic changes require explicit per-game opt-in, apply on the next launch, preserve the native resolution ceiling, and roll back unsuccessful probes. CPU, memory, and frame-pacing stalls never trigger a resolution reduction, and OpenNative never changes device clocks.

Validation: 17/17 targeted Adaptive Engine tests passed. The release APK was installed and smoke-tested on an AYN Thor Max without a crash or ANR. Measured in-game A/B performance certification remains pending.

Android 10+, ARM64, versionCode 27.
SHA-256: eb5d64d420c342034c65a81db5ac881629688ef298d86af82e7d0ddec2bcd4e1