Skip to content

BlendForge v1.1.0

Latest

Choose a tag to compare

@Remsy2027 Remsy2027 released this 26 May 09:27

The GLB & Auto-Baking Update

This major update introduces native GLB support, a massive overhaul to the procedural material baking system, and critical bug fixes for standalone Windows builds.

✨ New Features

  • Native GLB (glTF 2.0) Export: You can now export directly to a single, highly-optimized .glb binary file. This perfectly preserves PBR materials (Base Color, Metallic, Roughness) and requires zero sidecar files. Works flawlessly with Unity's glTFast package!
  • Advanced Node Auto-Baking: The baking engine has been completely rewritten. It now automatically detects and bakes any non-standard node setups (including MixRGB, Math nodes, ColorRamps, and custom Mapping setups) connected to your Principled BSDF, ensuring your Unity materials look 100% identical to your Blender viewport.
  • UI Overhaul: Added a sleek format selection card (GLB vs. FBX) in the main interface with updated BlendForge branding.

🐛 Bug Fixes

  • Missing Textures Fix: Added a smart pre-flight safety check for missing image files in .blend projects. Cycles will no longer hang indefinitely. Instead, it dynamically generates black dummy placeholders during the bake so the export completes successfully.
  • FBX Embedded Textures Fix: Fixed an issue where baked textures and dummy placeholders were not being properly packed into the Blender memory, causing "pink textures" in Unity upon FBX import.
  • Production Build (.exe) Script Fix: Fixed the [stderr] OSError: Python file could not be opened error by updating the Electron asarUnpack configuration, allowing the standalone Windows .exe to successfully execute the bundled Python scripts.

🛠️ How to Update

If you are pulling the source code, run npm install and then npm run dist to generate the new standalone .exe.