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Commands

Divesh Gupta edited this page Sep 14, 2026 · 1 revision

Commands

All under /tamekind, operator-only, and all read the nearest animal unless stated otherwise. Labels are deliberately terse and match the log output, because these are diagnostics rather than player-facing text.

Diagnostics

Command Shows
animal one-line summary: level-of-detail, baby, herdable, herd size, goal count, health, position, danger, trust, alpha, temperament
dump the full multi-line state of one animal, including scale, sentinel, isolation, inherited scale, trail length, witnessed culls, stand-ground and condition
goals the live goal table with priorities, flags and running state, plus every same-priority flag collision
list animal count within 64 blocks, broken down by level-of-detail
leader the nearest animal's alpha, whether it is one, herd size and the shared shelter
trust how much the nearest animal trusts you
trust map <player> that player's trust footprint across nearby animals
season current season and whether breeding is allowed
config every config value as loaded
profile the active profile

goals is the one to reach for first when a behaviour never fires. See Troubleshooting.

Changing things

Command Effect
home set pins the nearest animal's home to its current position
home clear removes it
forget wipes danger, home, guard and shared positions for the nearest animal
disable <type> toggles a runtime opt-out for an entity type, complementing the tamekind:disabled tag
profile <name> switches to vanilla+, realism or simulation
reload re-reads config/tamekind.properties and re-logs the goal table

reload does not need a restart, which makes it the fast way to turn debugLogs on mid-session.

forget deliberately keeps an animal's inherited scale. Descent is not a memory it can be talked out of.

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