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Commands
Divesh Gupta edited this page Sep 14, 2026
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1 revision
All under /tamekind, operator-only, and all read the nearest animal unless stated otherwise. Labels are deliberately terse and match the log output, because these are diagnostics rather than player-facing text.
| Command | Shows |
|---|---|
animal |
one-line summary: level-of-detail, baby, herdable, herd size, goal count, health, position, danger, trust, alpha, temperament |
dump |
the full multi-line state of one animal, including scale, sentinel, isolation, inherited scale, trail length, witnessed culls, stand-ground and condition |
goals |
the live goal table with priorities, flags and running state, plus every same-priority flag collision |
list |
animal count within 64 blocks, broken down by level-of-detail |
leader |
the nearest animal's alpha, whether it is one, herd size and the shared shelter |
trust |
how much the nearest animal trusts you |
trust map <player> |
that player's trust footprint across nearby animals |
season |
current season and whether breeding is allowed |
config |
every config value as loaded |
profile |
the active profile |
goals is the one to reach for first when a behaviour never fires. See Troubleshooting.
| Command | Effect |
|---|---|
home set |
pins the nearest animal's home to its current position |
home clear |
removes it |
forget |
wipes danger, home, guard and shared positions for the nearest animal |
disable <type> |
toggles a runtime opt-out for an entity type, complementing the tamekind:disabled tag |
profile <name> |
switches to vanilla+, realism or simulation
|
reload |
re-reads config/tamekind.properties and re-logs the goal table |
reload does not need a restart, which makes it the fast way to turn debugLogs on mid-session.
forget deliberately keeps an animal's inherited scale. Descent is not a memory it can be talked out of.