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Release V.0.13 - TW v0.9 - 177

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@RenaudRl RenaudRl released this 08 Oct 21:29
  • webhook_fact_event.triggers is now fired: each time the event publishes its webhook, the chained
    entries run for the player whose fact update was published (once per publication, so a GROUP or
    GLOBAL scope fires them once, for the first observer). Until now the field was saved but never read.
  • They fire only after an effective publication: a webhook whose templates render nothing does not
    trigger anything.
  • New triggerCooldownSeconds (default 1, 0 disables) on webhook_fact_event: loop guard per event
    and player, so a chained action that rewrites the watched fact cannot re-fire the event endlessly.