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fix(vm): park the machine without losing the writes it was already given
CI
#30:
Commit
1e29bec
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10m 15s
ci/eng-stop-write-drain
ci/eng-stop-write-drain
10m 15s
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perf(render): send only what an upload adds, in the frame that follow…
CI
#29:
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15m 51s
ci/eng-store-uploads
ci/eng-store-uploads
15m 51s
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feat(render): let a layer declare how often its world advances
CI
#28:
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1b34e62
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13m 18s
ci/eng-declared-cadence
ci/eng-declared-cadence
13m 18s
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docs: name the engine Polyrhythm, its VM layer Conductor, its rendere…
CI
#27:
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19m 7s
ci/eng-polyrhythm-rename
ci/eng-polyrhythm-rename
19m 7s
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feat(vm): let the game's own tick advance a running cartridge
CI
#26:
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a08dec1
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13m 46s
ci/eng-tick-slaved-advance
ci/eng-tick-slaved-advance
13m 46s
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feat(vm): let native code decide the guest's own reads and writes
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#25:
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22m 1s
ci/eng-coexec-u1b
ci/eng-coexec-u1b
22m 1s
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fix(vm): let a game switch an escape while its machine runs
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#24:
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ci/eng-escape-table-thread
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docs(examples): show the whole co-execution seam on one running cartr…
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feat(vm): let native code call the cartridge's own routines
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#22:
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ci/eng-coexec-u3
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feat(vm): let guest code escape into native code, declared as a table
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#21:
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16m 19s
ci/eng-coexec-u2
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fix(examples): anchor the paused measurement after the factor settles
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#20:
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docs(examples): show the hosted cartridge running, and gate its caden…
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feat(vm): boot the hosted cartridge and run it on the machine's own v…
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#18:
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ci/eng-rom-run
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16m 31s
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feat(audio): let one driver binding name each image's own source
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#17:
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22m 59s
ci/eng-driver-mixed-images
ci/eng-driver-mixed-images
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docs(audio): state the three levels at which audio can come up short
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#16:
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9m 21s
ci/eng-audio-stats
ci/eng-audio-stats
9m 21s
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docs(guide): describe the threads a sounding audio system actually runs
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#15:
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ci/eng-vm-thread
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fix(tests): bound the threaded pacing case where the two regimes actu…
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#14:
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ci/eng-vm-thread
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fix(audio): pace a machine against the whole pipeline, so threading c…
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#13:
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ci/eng-vm-thread
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fix(examples): let the machines in the thread demo sound at full volume
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#12:
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ci/eng-vm-thread
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fix(audio): mix at the output's pace on every path, and stop assertin…
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#11:
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ci/eng-vm-thread
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docs: state what the engine supplies, without work that was never pla…
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#10:
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ci/eng-vm-thread
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refactor(runloop): drop the alpha render callback and the game-side b…
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#9:
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ci/eng-drop-render-alpha
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docs: say what the engine is, what it does, and where every link goes
CI
#8:
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ci/eng-public-migration
ci/eng-public-migration
8m 50s
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ci: quote run-name so its colon parses as text, not a mapping
CI
#7:
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ci/eng-public-migration
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14m 48s
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ci: quote run-name so its colon parses as text, not a mapping
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#6:
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