Skip to content

Nightly 20261004 (a916ed52e0)

Pre-release
Pre-release

Choose a tag to compare

@github-actions github-actions released this 04 Oct 12:26
a916ed5

Automated nightly source snapshot of master at a916ed5.

The attached archives contain the full tree including submodules
(lib/recomp-net, lib/retcomm-rbengine), which GitHub's auto-generated
source archives leave out. Set up a game project from it with the
scripts in tools/new_project_layout/ -- see docs/GAME_PROJECT_SETUP.md.

This tag moves every night; do not pin to it.

Changes since previous nightly (e8e3ee2)

  • cd9981c Clip proven native-wide world faces across camera and screen planes
  • 3b1f931 Preserve movie clears and packed VRAM during depth24 scanout
  • 553e0e7 Clarify Windows diagnostic stack capture implementation
  • 22883ef Use upstream batched texture windows and inactive interpreter hook seams
  • fb31d94 Bound static code validation cost and shorten Windows diagnostic suspension
  • 11ff110 Preserve upstream input policy and adapt integration fixtures
  • d2c8f03 Add guarded native draw replay, motion interpolation and stable world filtering
  • 030cb00 Keep upstream PGXP session fixture linked with mask APIs
  • 194cde6 Register counted relocation discovery in CTest
  • d221cc2 Discover counted relocatable modules and build declared native placements
  • 30718a3 Project Studio: Bulk 'Update CMake' button + git bulk-update-cmake
  • a8ea6c9 Scaffold: expose recomp-net headers; add tools/update_cmake.{sh,ps1}
  • d173af4 sync
  • 128684b Document owned mask and centered HUD contracts
  • 900e18b Expose visible widescreen reveal separately from culling guards
  • 977c25d Support explicitly owned adaptive screen masks and centred HUD packets
  • 256ab7d tools: decode counted MIPS relocation containers