Nightly 20261004 (a916ed52e0)
Pre-release
Pre-release
Automated nightly source snapshot of master at a916ed5.
The attached archives contain the full tree including submodules
(lib/recomp-net, lib/retcomm-rbengine), which GitHub's auto-generated
source archives leave out. Set up a game project from it with the
scripts in tools/new_project_layout/ -- see docs/GAME_PROJECT_SETUP.md.
This tag moves every night; do not pin to it.
Changes since previous nightly (e8e3ee2)
- cd9981c Clip proven native-wide world faces across camera and screen planes
- 3b1f931 Preserve movie clears and packed VRAM during depth24 scanout
- 553e0e7 Clarify Windows diagnostic stack capture implementation
- 22883ef Use upstream batched texture windows and inactive interpreter hook seams
- fb31d94 Bound static code validation cost and shorten Windows diagnostic suspension
- 11ff110 Preserve upstream input policy and adapt integration fixtures
- d2c8f03 Add guarded native draw replay, motion interpolation and stable world filtering
- 030cb00 Keep upstream PGXP session fixture linked with mask APIs
- 194cde6 Register counted relocation discovery in CTest
- d221cc2 Discover counted relocatable modules and build declared native placements
- 30718a3 Project Studio: Bulk 'Update CMake' button + git bulk-update-cmake
- a8ea6c9 Scaffold: expose recomp-net headers; add tools/update_cmake.{sh,ps1}
- d173af4 sync
- 128684b Document owned mask and centered HUD contracts
- 900e18b Expose visible widescreen reveal separately from culling guards
- 977c25d Support explicitly owned adaptive screen masks and centred HUD packets
- 256ab7d tools: decode counted MIPS relocation containers