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v0.2.0
SkelForm v0.2.0 introduces several new features for runtimes, as well stability across the board for the editor.
Runtime features:
- Styles - grouped textures based on name and list priority (for outfits & skins)
- Inverse Kinematics (FABRIK & Arc modes, clockwise & counter-clockwise constraints)
- Mesh deformation (editing vertices, adding binds, weights, & paths)
- Simultaneous animations (run 2 or more animations at once)
The runtime API has also introduced animation smoothing - smoothly transitioning between animations. The editor does not currently contain this, but the Rust, Python, and Golang runtimes support this as of writing.
Editor improvements (from v0.1.0):
- Startup window (load recent files, samples, and various resources and other links)
- Better looking armature list
- Color editors now uses egui's color picker
- Improved performance when zooming out (gridline now only drawcalls twice instead of per-line)