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Savage Wind Alpha 1 (0.1.0-alpha.1)

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@Revivedx Revivedx released this 17 Oct 05:45

Alpha 1 is a preview for testers, not a way to play the game through. Savage Wind boots The Legend of Zelda:
Breath of the Wild
1.8.2 to its main menu and plays the opening in the Shrine of Resurrection - lit, with its fog and
effects, at the game's own 30 fps, with sound, voices and saves. Nothing past the shrine has been tested yet.

Important

No game files are included. You need your own legally obtained copy of the game, updated to version 1.8.2,
extracted from your own Nintendo Switch. Savage Wind provides no game files, keys, firmware, dumping or
decryption tools, or instructions to obtain any of them, and it never decrypts anything. The game code is
recompiled on your machine, from your files, for your own use only: don't share it. Respect the copyright laws of
your country. This is a fan project, not affiliated with or endorsed by Nintendo.

What's in it

  • Text and voices in different languages, which the console doesn't offer: any of the game's 15 text languages
    with English, Latin American or European Spanish, French, German, Italian, Russian or Japanese voices.
  • Menus in the game's 11 languages, following the text language.
  • Keyboard and mouse (every key remappable, a mouse camera) and any controller SDL knows.
  • An overlay menu (Esc or F1) and a performance overlay (F10).

Getting started

  1. Extract the zip to a folder you can write to (not Program Files). Game files, saves and settings stay in that
    folder.
  2. Run savagewind.exe, choose Set up game files, pick the folder with your extracted game (exefs/ and
    romfs/, version 1.8.2) and start the setup. It checks the version, copies the files, builds the data image and
    recompiles the game code on your machine - once; it takes a while (about 40 minutes with a 12-thread CPU).
  3. Play.

Needs Windows 10 or later (x86-64, a CPU with AVX2), a GPU with Vulkan 1.3 and about 35 GB of free disk space.

Known issues

  • Only the opening (the Shrine of Resurrection) has been tested; past it, expect graphics bugs or crashes.
  • The first time an effect appears the game can stutter while its shader compiles; it is cached afterwards.
  • Windows only for now; Linux is next. DLC isn't supported. Only version 1.8.2 is accepted.

Bundled components

The zip contains Savage Wind's own code (MIT) and, under their own licenses: FFmpeg 9.0.2 built as LGPL only
(source, configured by tools/build_deps_windows.sh), SDL 3
(zlib), shaderc (Apache 2.0), libiconv (LGPL), the GCC runtime (GCC Runtime Library Exception), Zig 0.17.0 (MIT;
LLVM: Apache 2.0 with LLVM Exceptions), the generator frozen with PyInstaller (Python, Capstone, Unicorn GPL 2.0,
python-lz4) and the Baloo 2 font (SIL OFL 1.1). Versions, licenses and sources: the README's License section.

This release was made almost entirely with AI (Anthropic's Claude, through Claude Code), directed, tested and
reviewed by a human.

SHA-256 of SavageWind-0.1.0-alpha.1-windows.zip: acee2e802b8fb500321ccd22733a1cfb2d223966b5ebc879881306f339690aaa