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Savage Wind Alpha 2 (0.2.0-alpha.2)

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@Revivedx Revivedx released this 22 Oct 04:55

Alpha 2: playable, but how far is unknown. Savage Wind plays The Legend of Zelda: Breath of the Wild 1.8.2 through
the opening in the Shrine of Resurrection and out onto the Great Plateau at 60 fps, with sound, voices, the HUD,
saving and loading. Nobody has played past the Great Plateau on Savage Wind yet: expect bugs or crashes further on, and
please report what you find.

Important

No game files are included. You need your own legally obtained copy of the game, updated to version 1.8.2,
extracted from your own Nintendo Switch. Savage Wind provides no game files, keys, firmware, dumping or
decryption tools, or instructions to obtain any of them, and it never decrypts anything. The game code is
recompiled on your machine, from your files, for your own use only: don't share it. Respect the copyright laws of
your country. This is a fan project, not affiliated with or endorsed by Nintendo.

New since Alpha 1

  • The open world: the Great Plateau with its terrain, water, blue sky, shadows and HUD (minimap and gauges), and
    Link on the ground.
  • 60 fps by default, or 30, 90, 120 or no limit, with the game running at the same speed.
  • Resolution: native up to 4K, or AMD FSR 1 quality modes; window sizes your display supports, windowed,
    borderless or exclusive fullscreen.
  • Settings inside the game's own Options screen, and Quit asks with the game's own dialog.
  • Straight into the game: savagewind.exe starts the game once it's set up; Savage Wind Configuration
    has the setup and the settings.
  • Shader and pipeline cache: places you've already seen don't stutter again.
  • The title screen shows Savage Wind's version; mouse sensitivity defaults to 300%.

Getting started

  1. Extract the zip to a folder you can write to (not Program Files). Game files, saves and settings stay in that
    folder.
  2. Run savagewind.exe, pick the folder with your extracted game (exefs/ and romfs/, version 1.8.2) and choose
    Set up game files. It checks the version, copies the files, builds the data image and recompiles the game code
    on your machine, once: about 40 minutes with a 12-thread CPU. Then the game starts.

Needs Windows 10 or later (x86-64, a CPU with AVX2), a GPU with Vulkan 1.3 and about 35 GB of free disk space.
Coming from Alpha 1: extract Alpha 2 to a new folder and set the game files up again (the game code has to be built
again); copy your save folder over if you want to keep your progress.

Known issues

  • Only the Shrine of Resurrection and the Great Plateau have been played.
  • In real play the frame rate can still drop to 45-50 fps in places; the first time an effect appears it stutters
    while its pipeline is made.
  • Two save-screen glitches (a black thumbnail the second time) and a black pause menu background after an in-game
    restart.
  • Windows only for now. DLC isn't supported. Only version 1.8.2 is accepted.

Bundled components

The zip contains Savage Wind's own code (MIT) and, under their own licenses: FFmpeg 9.0.2 built as LGPL only
(source, configured by tools/build_deps_windows.sh), SDL 3
(zlib), shaderc (Apache 2.0), libiconv (LGPL), the GCC runtime (GCC Runtime Library Exception), Zig 0.17.0 (MIT;
LLVM: Apache 2.0 with LLVM Exceptions), the generator frozen with PyInstaller (Python, Capstone, Unicorn GPL 2.0,
python-lz4) and the Fira Sans font (SIL OFL 1.1). Versions, licenses and sources: the README's License section.

This release was made almost entirely with AI (Anthropic's Claude, through Claude Code), directed, tested and
reviewed by a human.

SHA-256 of SavageWind-0.2.0-alpha.2-windows.zip: 63297babb4586a335357b81b9c86873b1de1c6f5719da26bcb282cad393ca81d