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SceneProof v0.5.0

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@ReyJ94 ReyJ94 released this 27 Jul 12:08

SceneProof v0.5.0 adds explicit, strict WebGL and WebGPU evidence capture.

Highlights

  • Select --three-backend webgl|webgpu; WebGL remains the compatibility-first default.
  • Prove requested and actual backend, renderer family, adapter, fallback status, and rasterizer in reports.
  • Verify WebGPU readiness with a real clear-and-readback via doctor --require-backend any|webgl|webgpu|both.
  • Capture headless WebGPU pixels directly from the GPU texture across normal renders, frame sequences, regions, Scout, sweeps, reference sets, and context pairs.
  • Reject silent WebGL2 fallback, GLSL-only materials, custom onBeforeCompile, and WebGL-only addon imports with actionable TSL/NodeMaterial guidance.

WebGPU availability is not a performance claim. Linux headless capture uses Chromium SwiftShader and reports that provenance explicitly.