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Releases: ReynkeDeVos/CoQ_MOD_ReputationAssistant

v1.5 - More edge case fixes

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@ReynkeDeVos ReynkeDeVos released this 16 Feb 13:12
509989e

Follow-up release focused on faction edge cases.

Fixed

  • Fixed duplicate faction relationships being dropped; repeated entries now merge into one tracker line with combined WR/Kill deltas

Changed

  • "Show Creature's Own Faction" now lists all detected creature factions (not just the primary one)

v1.4 - Quick hotfix release

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@ReynkeDeVos ReynkeDeVos released this 13 Feb 13:21
a7c1a0c

Fixed

  • Fixed Reputation Assistant not working properly when the advanced option "Show reputation with a creature's factions when looking at them" is enabled (thanks to Reddit user Accio-Books!)

Changed

  • Clarified the option name for showing a creature's own faction in the Look popup

Clean-up, stabilizing, and testing with other faction mods is still ongoing; a patch will follow. If you find a bug, or want a feature, let me know!

v1.3 - Time to make this public

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@ReynkeDeVos ReynkeDeVos released this 11 Feb 19:08
64bb8f6

Added

  • Added tests for faction text parsing
  • Added a script to keep faction options synced automatically

Changed

  • Split code into smaller parts to make it easier to maintain
  • Improved faction name splitting for names containing commas or "and"
  • Improved faction lookup so modded or generated faction names are recognized more reliably
  • Reduced repeated error log spam when the same issue occurs many times
  • Reduced repeated faction lookup work to keep the Look popup more responsive

v1.2.2 - No More Lost Factions

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@ReynkeDeVos ReynkeDeVos released this 11 Feb 10:58
ea8abf4

Changed

  • Updated the icon using Caves of Qud assets
  • WR/Kill change values now display an explicit + sign for positive deltas
  • Improved faction name splitting for Sultan Cult names containing commas or "and"

Fixed

  • Fixed multi-faction reputation lines not being parsed (e.g. "Admired by goatfolk and pariahs" now correctly shows both factions)

v1.2.1 - Inspection-Only Faction Display

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@ReynkeDeVos ReynkeDeVos released this 11 Feb 10:57
ea8abf4

Fixed

  • Own-faction info now only appears in the Look screen, not in logs or other UI

v1.2.0 - Expanded Inspection Insights

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@ReynkeDeVos ReynkeDeVos released this 11 Feb 10:56
ea8abf4

Added

  • Added an option to show a creature's own faction in the inspection popup (default: off)
  • Added a water-bonded marker when Water Ritual has already been performed with a creature

Changed

  • Updated the icon to use Caves of Qud assets

Fixed

  • Fixed compatibility with the game's runtime

v1.1.0 - Configurable Reputation Strategy

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@ReynkeDeVos ReynkeDeVos released this 11 Feb 10:55
ea8abf4

Added

  • Added in-game options to set faction priority and target reputation
  • Added a compact layout option (one line per faction)

Changed

  • Reorganized source files into the Scripts/ folder
  • Cleaned up and modernized code style

Removed

  • Removed a reset button that didn't work
  • Removed old release setup files

v1.0.0 - Initial Release

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@ReynkeDeVos ReynkeDeVos released this 11 Feb 10:53
ea8abf4

Added

  • Added reputation tracker to the creature inspection popup
  • Reputation priority tracking for creatures (0-6 scale)
  • Current reputation and target reputation display per faction
  • Predicted reputation changes for Water Ritual actions
  • Predicted reputation changes for combat actions
  • Color hints for safe vs. risky actions
  • Priority guidance based on A-F-F-I-N-E's qudzoo.com reputation guide
  • Reputation rules based on the Caves of Qud wiki

Technical

  • Uses a Harmony patch for the creature description text
  • Handles faction name variations (articles, special characters, cults, villages)
  • No extra dependencies beyond what Caves of Qud already includes
  • Safe for existing saves (no persistent data is stored)