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Releases: ReynkeDeVos/CoQ_MOD_ReputationAssistant
Releases · ReynkeDeVos/CoQ_MOD_ReputationAssistant
Release list
v1.5 - More edge case fixes
Follow-up release focused on faction edge cases.
Fixed
- Fixed duplicate faction relationships being dropped; repeated entries now merge into one tracker line with combined WR/Kill deltas
Changed
- "Show Creature's Own Faction" now lists all detected creature factions (not just the primary one)
v1.4 - Quick hotfix release
Fixed
- Fixed Reputation Assistant not working properly when the advanced option "Show reputation with a creature's factions when looking at them" is enabled (thanks to Reddit user Accio-Books!)
Changed
- Clarified the option name for showing a creature's own faction in the Look popup
Clean-up, stabilizing, and testing with other faction mods is still ongoing; a patch will follow. If you find a bug, or want a feature, let me know!
v1.3 - Time to make this public
Added
- Added tests for faction text parsing
- Added a script to keep faction options synced automatically
Changed
- Split code into smaller parts to make it easier to maintain
- Improved faction name splitting for names containing commas or "and"
- Improved faction lookup so modded or generated faction names are recognized more reliably
- Reduced repeated error log spam when the same issue occurs many times
- Reduced repeated faction lookup work to keep the Look popup more responsive
v1.2.2 - No More Lost Factions
Changed
- Updated the icon using Caves of Qud assets
- WR/Kill change values now display an explicit
+sign for positive deltas - Improved faction name splitting for Sultan Cult names containing commas or "and"
Fixed
- Fixed multi-faction reputation lines not being parsed (e.g. "Admired by goatfolk and pariahs" now correctly shows both factions)
v1.2.1 - Inspection-Only Faction Display
Fixed
- Own-faction info now only appears in the Look screen, not in logs or other UI
v1.2.0 - Expanded Inspection Insights
Added
- Added an option to show a creature's own faction in the inspection popup (default: off)
- Added a water-bonded marker when Water Ritual has already been performed with a creature
Changed
- Updated the icon to use Caves of Qud assets
Fixed
- Fixed compatibility with the game's runtime
v1.1.0 - Configurable Reputation Strategy
Added
- Added in-game options to set faction priority and target reputation
- Added a compact layout option (one line per faction)
Changed
- Reorganized source files into the
Scripts/folder - Cleaned up and modernized code style
Removed
- Removed a reset button that didn't work
- Removed old release setup files
v1.0.0 - Initial Release
Added
- Added reputation tracker to the creature inspection popup
- Reputation priority tracking for creatures (0-6 scale)
- Current reputation and target reputation display per faction
- Predicted reputation changes for Water Ritual actions
- Predicted reputation changes for combat actions
- Color hints for safe vs. risky actions
- Priority guidance based on A-F-F-I-N-E's qudzoo.com reputation guide
- Reputation rules based on the Caves of Qud wiki
Technical
- Uses a Harmony patch for the creature description text
- Handles faction name variations (articles, special characters, cults, villages)
- No extra dependencies beyond what Caves of Qud already includes
- Safe for existing saves (no persistent data is stored)