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Sound Effects and Visual Particles
Rifaditya edited this page Aug 9, 2026
·
1 revision
Exhaustive reference for all visual particle emissions and sound events utilized across Better Bats.
| Particle Type | Trigger Condition | Quantity | Spread / Velocity | Description |
|---|---|---|---|---|
ParticleTypes.SCULK_SOUL |
Echolocation click in dark caves (Sky=0, Block<4) |
2 |
dx:0.08, dy:0.08, dz:0.08, Speed 0.02
|
Echolocation sonic pulse emitted from bat head |
ParticleTypes.HAPPY_VILLAGER |
Successful guano crop bonemeal growth | 5 |
dx:0.2, dy:0.2, dz:0.2, Speed 0.05
|
Green sparkles around fertilized crop |
ParticleTypes.MYCELIUM |
Guano accumulation on non-crop soil | 3 |
dx:0.2, dy:0.1, dz:0.2, Speed 0.01
|
Spore particles over soil block |
ParticleTypes.CRIT |
Nighttime phototaxis light orbiting (BatHuntLightGoal) |
3 |
dx:0.2, dy:0.2, dz:0.2, Speed 0.05
|
Critical trail particles emitted near light center |
| Sound / Event Key | Category / Source | Volume | Pitch | Trigger Context |
|---|---|---|---|---|
SoundEvents.BAT_AMBIENT |
Neutral | 0.35f |
1.8f - 2.1f |
Pitch-dark cave echolocation click |
SoundEvents.BAT_AMBIENT |
Neutral | 1.0f |
0.5f |
Predatory dive-bomb attack impact |
SoundEvents.BAT_TAKEOFF |
Neutral / Panic | 0.8f |
1.0f |
Sudden vibration / sound panic trigger |
SoundEvents.PHANTOM_FLAP |
Neutral / Panic | 0.5f |
0.6f |
Secondary rapid wing flap during panic flight |
levelEvent 1025 |
World Level Event | N/A | N/A | Bat takeoff / un-roosting sound (if not silent) |
levelEvent 2005 |
World Level Event | N/A | N/A | Crop bone meal fertilization particle & sound |
Better Bats Wiki โข Copyright ยฉ 2026 Dasik (Rifaditya) โข Licensed under GNU GPLv3
๐ The documentation in this Wiki reflects the current source code state in the repository.
- Bat Ecology & Photophobia
- 3D BOIDs Flocking & Math
- Guano Crop Fertilization
- Phototaxis & Light Orbiting
- Pest Control Combat
- Echolocation & Panic
- Chiroptera Genetics
- Dynamic GameRules
- Ambient Spawning Rules
- HUD & Client GUI Config
- Commands & Advancements
- Sounds & Particle Effects
- Troubleshooting & FAQ