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26.2 GameRules Reference
| Parameter | Specification |
|---|---|
| Execution Environment |
Client-Side Only ("environment": "client") |
| Custom Server GameRules |
0 (Pure UI Enhancement Scope) |
| Vanilla Category Coverage |
100% (Player, Mobs, Spawning, Drops, Updates, Chat, Misc) |
| Modded Category Handling | Dynamic support via DasikMetadataHelper & CategoryPrettifier
|
| Persistence Mechanism | Client-side config/collapsible-game-rules-state.json
|
Note
Pure Client-Side UI Mod: Collapsible Game Rules is strictly a client-side interface reorganizer. It does not register any custom server-side GameRules, modify game rule tick calculations, or alter vanilla game logic. All GameRules displayed in the interface are vanilla rules or rules registered by other installed mods.
When opening the Game Rules screen, Collapsible Game Rules automatically organizes all standard Minecraft 26.2 game rules under the following categories:
| Category | Default Rules Organized | Common Adjustments |
|---|---|---|
| 👤 Player |
keepInventorynaturalRegenerationplayersSleepingPercentagefallDamagedrowningDamagefireDamagefreezeDamage
|
Toggle inventory loss on death, modify sleep skipping percentage, or disable specific environmental damage types. |
| ⚔️ Mobs |
mobGriefingdoMobSpawningdoMobLootuniversalAngerforgiveDeadPlayers
|
Prevent creeper/enderman block damage, control mob loot drops, or adjust anger persistence. |
| 🌱 Spawning |
doMobSpawningdoPatrolSpawningdoTraderSpawningdoWardenSpawningspawnRadius
|
Control wanderer/patrol frequencies or set initial world spawn radius. |
| 📦 Drops |
doEntityDropsdoTileDropsdoMobLootglobalSoundEvents
|
Manage item drops from broken blocks, slain entities, or global acoustic broadcasts. |
| 🌧️ Updates |
doDaylightCycledoWeatherCycledoFireTickrandomTickSpeedmaxCommandChainLength
|
Freeze daylight/weather cycles, stop fire spread, or modify crop growth speeds. |
| 💬 Chat |
showDeathMessagessendCommandFeedbacklogAdminCommandsreducedDebugInfo
|
Configure multiplayer chat spam, command logs, or hide coordinates on F3 screen. |
| ⚙️ Misc |
commandBlockOutputmaxEntityCrammingdisableElytraMovementCheck
|
Adjust mob cramming damage thresholds or command block output logs. |
Any custom GameRule category registered by third-party mods (or generated via DasikLibrary's DynamicGameRuleManager) is automatically detected, organized into a collapsible folder, and formatted on the fly.
Collapsible Game Rules • Built & Maintained by Dasik (Rifaditya)
Released under the GNU General Public License v3.0 (GPL-3.0-or-later)
GitHub Repository • Modrinth • CurseForge • Issue Tracker
📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.