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#4 new feature + improvement
"feature tu, feature ni dan improvement~. that`s that, and this is this."
new feature + improvment
- deltaTime implementation:
- player movement
- enemy movement
- enemy
- add spwan randomly / 3 seconds
- add enemy follow player
- sprite improment + new
- player
- sword
- enemy sprite (new)
player dengan senjata punye sprite di pisahkan untuk animating dengan feature akan datang
- animation
- add player walking animation
- add sword attack animation
logical improvment
- semua object diberi
speeddanclock - textureRect gune variable, tak direct untuk senang nak call ciri - ciri untuk diubah macam animation
- player dan sword ada center origin untuk improve player texture bile bergerak
todo improment (optional)
- animation
- buat sword animastion tamat seblum berhenti attack
"belum jadi game lagi ni."
todo
- hitbox
- enemy animation
- player/enemy health
- loose/win mechanic
- main menu, pause
- background sprite
todo after
- more level
- save player data