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Zombie Apocalypse Addon 2.2.31 / 1.5.25

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@Riqqqque Riqqqque released this 08 Aug 03:28

Fixes

  • Covered spawning now searches interiors and caves near the player when open-sky spawning is disabled.
  • Mushroom-field safe zones no longer depend on biome variant weighting.
  • Night boost no longer stays permanently active in the Nether, End, or other fixed-time dimensions.
  • Turning custom waves off now cancels active or queued horde and blood-moon pressure, and manual event commands explain the dependency.
  • Overlapping hordes and blood moons now stack both multipliers and use the larger event wave size.
  • Dead players no longer attract custom waves while on the death screen.
  • Bonus drops now respect the vanilla doMobLoot gamerule.
  • Spawn effects now run once per successful wave instead of once per zombie.
  • Progression gates now use the shared Overworld day in every dimension.
  • Combined attributes are clamped to Minecraft's real attribute limits.
  • No-AI zombies no longer run siege behavior, and one zombie cannot break, place, and tower in the same tick.

Improvements

  • Gameplay presets now repair spawn distance, range, attempts, and open-sky settings.
  • Disabled siege features now use a faster early-exit path.
  • Config comments, command status, README, Modrinth description, and wiki explain the corrected interactions.