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v2.2.31
Zombie Apocalypse Addon 2.2.31 / 1.5.25
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Fixes
Covered spawning now searches interiors and caves near the player when open-sky spawning is disabled.
Mushroom-field safe zones no longer depend on biome variant weighting.
Night boost no longer stays permanently active in the Nether, End, or other fixed-time dimensions.
Turning custom waves off now cancels active or queued horde and blood-moon pressure, and manual event commands explain the dependency.
Overlapping hordes and blood moons now stack both multipliers and use the larger event wave size.
Dead players no longer attract custom waves while on the death screen.
Bonus drops now respect the vanilla doMobLoot gamerule.
Spawn effects now run once per successful wave instead of once per zombie.
Progression gates now use the shared Overworld day in every dimension.
Combined attributes are clamped to Minecraft's real attribute limits.
No-AI zombies no longer run siege behavior, and one zombie cannot break, place, and tower in the same tick.
Improvements
Gameplay presets now repair spawn distance, range, attempts, and open-sky settings.
Disabled siege features now use a faster early-exit path.
Config comments, command status, README, Modrinth description, and wiki explain the corrected interactions.
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