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Beta - 0.0.2

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@RischDev RischDev released this 24 Oct 22:31
· 615 commits to main since this release
2405112

Beta - v0.0.2

Warning

This has been tested and appears to be stable, but there could still be some unknown issues. Please save regularly, and report any bugs you encounter.

  • Game Page: EN
  • Setup Page: EN

Compatibility Notes

  • AP version: v0.6.3
    • Other versions have not been tested at this time.

Changelog

Full Changelog: v0.0.1...v0.0.2

Logic Fixes

  • Fixed logic issues related with certain key items granting access to Cyberworlds without properly having Central 3 access (ToolPrgm -> Seaside, CybBrdAx -> Green, VacData -> Sky, AreaPass -> ACDC)
  • Fixed logic issues with EraseMan and ChargeMan granting access to Seaside BMDs, despite them being unable to make it to Seaside.
  • Added 100,000z as a potential rule for Somebody Help! request, rather than just Millions.

Changes

  • Changes the flag that is used for victory status to the cutscene right after defeating the Cybeast. This allows us to set the set the Cybeast icon to true so we can eventually enable Cybeast SP or ProtoMan as options, and speeds up the client marking a game as completed.
  • Adjusted the name of Undernet Zero Heel Navi to match format of other Undernet Zero locations.

Bug Fixes

  • Adjusts the client so that nothing (including checking for victory status) is done unless the game state is 0x04. Should fix a rare issue where the game releases unintentionally.
  • Fixes an issue with using /send or !getitem when the item doesn't have a BN6 location assigned.
  • Corrected the colors for Charge+1 and Speed+1, which were flipped.
  • Corrected the program item IDs for several programs, ensuring they are sent with the correct color.
  • Fixed Seaside Pavilion Waterfall displaying the extra RegUp textbox.
  • Added explore score indirect conditions to Undernet and Graveyard region entrances to fix an issue when running Archipelago unit tests.

Status

  • Only works for Gregar for now (Falzar soon TM)

Checks

  • Base pool: 289
  • Settings:
    • Request Rewards: 38
    • EX Bosses: 6
    • SP Bosses: 6
    • Graveyard checks: 7
  • Total with all exclusions: 232
  • Locations per region (all options enabled):
    • Central Town: 103
    • Central Internet: 9
    • Central 3/Underground: 10
    • Seaside Town: 33
    • Seaside Internet: 17
    • Green Town: 20
    • Green Internet: 17
    • Sky Town: 30
    • Sky Internet: 15
    • ACDC Town: 3
    • ACDC Internet: 6
    • Undernet: 7
    • Graveyard: 7
    • Expo Site: 12

Known Issues

  • Skipping a cutscene that can give an item (such as after Link Navi classes or after Bass) can result in not receiving a local item. The location check will still be sent, but if it's a local item, it will need to be received via a /send command. Try to avoid skipping these cutscenes until after you see the get item textbox.
  • Green Town's Quiz King is still locked by Seaside Town's Quiz Master. There is logic to require Fish before Quiz King is in logic, but worth noting.
  • Certain checks that could theoretically scout their contents (such as WWW ID and BtlrCard navis) are not currently scoutable locations. As such, before buying the items, they will display the wrong item.
  • Fighting Bass always gives the BatKey, even if it is located elsewhere. You can still get the randomized item from this location (don't skip the cutscene for local items), but you will get BatKey as well.
  • The puddle to Seaside Area from Central 3 is not a 2-way obstacle. As such, you can go from Seaside into Central 3 even without ToolPrgm, but you can't go from Central 3 to Seaside without it.
  • AreaPass does give access to ACDC Area, but it was not designed to be used when coming from the rest of Central 3. You need to trigger the dialogue, then exit and re-enter the area to remove the invisible obstacle.
  • Requests can only be selected one at a time. This can lead to softlocks if you're not careful. Please be cautious about only accepting requests you know you have access to, or save before grabbing a request. For a full list of area requirements, you can reference this Pastebin