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Beta - v0.1.1

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@RischDev RischDev released this 29 Dec 19:37
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Beta - v0.1.1

Warning

This has been tested and appears to be stable, but there could still be some unknown issues. Please save regularly, and report any bugs you encounter.

  • Game Page: EN
  • Setup Page: EN

Compatibility Notes

  • AP version: v0.6.3 - v0.6.5
    • Other versions have not been tested at this time.

Changelog

Full Changelog: v0.1.0...v0.1.1

Bug Fixes

  • Fixed a generation issue when attempting to update hint text with player names containing certain special characters.
  • Fixed a generation issue with larger multiworlds containing both Gregar and Falzar YAMLs.

Status

  • Requires ROM for generation.
  • Upcoming Features:
    • APProcedurePatch support for ROM-less generation.
    • Virus randomization.
    • New checks like Bass BX, ProtoMan, ProtoMan FZ, and other link navi fights.
    • Optional goals, like Bass, Bass SP, Bass BX, Beast SP, or ProtoMan FZ.

Checks

  • Base pool: 295
  • Settings:
    • Request Rewards: 38
    • EX Bosses: 6
    • SP Bosses: 6
    • Graveyard checks: 8
    • Virus Battler checks: 5
  • Total with all exclusions: 232
  • Locations per region (all options enabled):
    • Central Town: 104
    • Central Internet: 10
    • Central 3/Underground: 10
    • Seaside Town: 34
    • Seaside Internet: 17
    • Green Town: 21
    • Green Internet: 17
    • Sky Town: 31
    • Sky Internet: 15
    • ACDC Town: 3
    • ACDC Internet: 6
    • Undernet: 7
    • Graveyard: 8
    • Expo Site: 12

Known Issues

  • The client is required for certain location checks (specifically EX and SP bosses) to give items, and is required to set flags when receiving Crosses, BeastOut, and BtlrCard items. As such, playing offline will not fully work, so players cannot play on console for single player games yet, and you must be connected to the client to fully experience the game.
  • Skipping a cutscene that can give an item (such as after Link Navi classes or after Bass/Bass SP) can result in not receiving a local item. The location check will still be sent, but if it's a local item, it will need to be received via a /send command. Try to avoid skipping these cutscenes until after you see the get item textbox.
  • Certain checks that could theoretically scout their contents (such as WWW ID and BtlrCard navis) are not currently scoutable locations. As such, before buying the items, they will display the wrong item.
  • Fighting Bass always gives the BatKey, even if it is located elsewhere. You can still get the randomized item from this location (don't skip the cutscene for local items), but you will get BatKey as well.
  • Fighting Bass SP will always give the version-specific giga chip.You can still get the randomized item from this location (don't skip the cutscene for local items), but you will get the giga chip as well.
  • The puddle to Seaside Area from Central 3 is not a 2-way obstacle. As such, you can go from Seaside into Central 3 even without ToolPrgm, but you can't go from Central 3 to Seaside without it.
  • AreaPass does give access to ACDC Area, but it was not designed to be used when coming from the rest of Central 3. You need to trigger the dialogue, then you can enter a menu and close it to re-load the map and clear the obstacle.
  • GroundMan's class requires VacData to reach Central 2. Accepting the class before you have VacData will cause you to be softlocked, and either have to wait until you get VacData, or have it sent out manually.
  • Requests can only be selected one at a time. This can lead to softlocks if you're not careful. Please be cautious about only accepting requests you know you have access to, or save before grabbing a request. For a full list of area requirements, you can reference this Pastebin