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Releases: Rlosking-C/create-colored-connections

Create: Colored Connections 0.3.0

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@Rlosking-C Rlosking-C released this 02 Sep 05:30

Read your factory at a glance: goggles tracing lights up a whole color group and appends a live status readout into Create's own goggle overlay.

New in 0.3.0

  • Goggles tracing — wearing Engineer's Goggles, rest the crosshair on a dyed link and its whole color group lights up while every other link in the same factory dims to gray. Same-colored links in other factories stay completely vanilla, and other factories are never touched.
  • Follows your crosshair — switching to a different color (or the same color in another factory) cross-fades smoothly: the old group dims out while the new one lights up. The moment the crosshair leaves the dyed links, the highlight fades out on its own.
  • Overlay readout — the trace summary is appended straight into Create's own goggle overlay (same position, styling and animation, no extra HUD box) as a two-level list: the link and gauge counts under "In this production line:", then the status counters under "Of which:". Failed links lead in red, and a yellow warning appears when some stock links sit in unloaded chunks.
  • Shortage count — when every gauge in the group requests the same item, a yellow line shows how many more items the group still needs (target − in storage − in transit). Stack-mode gauges count full stacks, exactly like the game's own requests.
  • Honest status counts — links with shipments in transit are running, satisfied (green) ones are met, red restock flashes are failed, and everything else — including outstanding requests with nothing moving — is idle. Zero values are hidden.
  • Per-player in multiplayer — tracing is entirely client-side with zero network traffic: two players can trace different colors of the same network at the same time.
  • New config optionsgogglesTracing, traceDistance and traceHud in the existing config file.

Also included

Everything from 0.1.x and 0.2.0: single-link dyeing with the 16 vanilla dyes, path dyeing with the green beam preview, smart color inheritance, status-preserving rendering, hover lift & sticky hover, and redstone/display link lines left fully vanilla.

Requirements

Minecraft 1.21.1
Loader NeoForge 21.1.x
Create 6.0.0 or higher

Client and server for multiplayer. See the README for details.

Create: Colored Connections 0.2.0

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@Rlosking-C Rlosking-C released this 25 Aug 04:20

Dye whole paths in one action, feel the feedback, and tweak everything in the new config file.

New in 0.2.0

  • Path dyeing — shift+right-click a gauge to start a path, then simply sweep your crosshair over further gauges: each one joins the chain along its own shortest route, so the dyed path is exactly the route you traced. Hover the last gauge again to undo it, right-click the last gauge to dye the whole chain, right-click anywhere else to cancel. While building, every pending link carries a floating green beam.
  • Tactile feedback — a successful dyeing plays the same sound Create uses when two gauges link, plus a small trail of dye-colored dust along the dyed line.
  • Config file (config/create_colored_connections-common.toml) — dye consumption (off by default; when enabled, one dye per action rather than per link, survival only), the first-use hint, feedback effects, and hover lift.
  • First-use hint — placing your first factory gauge briefly explains dyeing and path dyeing in chat, exactly once.

Also included

Everything from 0.1.x: single-link dyeing with the 16 vanilla dyes, smart color inheritance, status-preserving rendering (idle lines fully dyed, active lines keep their vanilla status core), hover lift & sticky hover, and redstone/display link lines left fully vanilla.

Requirements

Minecraft 1.21.1
Loader NeoForge 21.1.x
Create 6.0.0 or higher

Client and server for multiplayer. See the README for details.

Create: Colored Connections 0.1.1

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@Rlosking-C Rlosking-C released this 24 Aug 00:00

Right-click a link with any dye to color it. Lines are drawn on the wall between gauges — point at the line itself, not the gauge panel. The dye is never consumed — not even in survival mode — so recolor as often as you like.

For the full feature list see v0.1.0.

Create: Colored Connections 0.1.0

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@Rlosking-C Rlosking-C released this 23 Aug 04:49

Colorize Create's Factory Gauge recipe links with the 16 vanilla dyes, so heavily crossed networks stay readable at a glance.

Features

  • Dye any recipe link — right-click a link with any of the 16 vanilla dyes; black dye resets to the vanilla color.
  • Smart inheritance — a new link inherits the source gauge's color when all incoming links share exactly one color; mixed or uncolored inputs stay vanilla.
  • Status colors stay intact — active lines keep their vanilla status-colored core and gain a thin dye border on each side; all animations are untouched.
  • Hover lift & sticky hover — the hovered link lifts above its neighbors at crossings, and the pick is sticky, so the highlight never jumps between overlapping lines.
  • Link lines are never dyed — redstone and display link lines keep their vanilla status colors.

Requirements

Minecraft 1.21.1
Loader NeoForge 21.1.x
Create 6.0.0 or higher

Client and server for multiplayer. See the README for details.